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Dweomerkeeper

(Faiths & Pantheons variant, p. 189)

Dweomerkeepers are Mystra's shepherds, safeguarding the Weave against threats to its integrity.

Requirements

Race: Human

Skills: Knowledge (arcana) 8 ranks , Spellcraft 8 ranks

Feats: Any item creation feat, Exotic Weapon Proficiency (shuriken) , any metamagic feat , plus one of the following metamagic feats: Delay Spell , Persistent Spell , Twin Spell

Spells: Ability to cast 2nd level arcane and divine spells. Able to cast dispel magic .
Domain: Magic or Spell.
Patron: Mystra.
Special: The character must have created at least one magic item, whether or not of a permanent nature. The character cannot have the Shadow Weave Magic feat.


Hit die

d4

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: A dweomerkeeper gains no weapon or armor proficiencies.

Spells per Day/Spells Known: At each dweomerkeeper level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on). If the character had more than one spellcasting class before becoming a dweomerkeeper, the player must decide to which class to add each dweomerkeeper level for the purpose of determining spells per day and spells known.

Bonus Feats: At the indicated levels, dweomerkeepers can take a bonus feat, drawn from the following list: any item creation feat, any metamagic feat, Combat Casting , Innate Spell , Greater Spell Focus , Greater Spell Penetration , Improved Familiar , Magical Artisan , Skill Focus (Knowledge [arcana]), Skill Focus (Spellcraft), Spell Focus , Spell Mastery , Spell Penetration , or Weapon Focus (ray, energy missile, or touch spell). The dweomerkeeper must meet all prerequisites for the chosen feat.

Weave Focus: Upon adopting this prestige class, dweomerkeepers are forever barred from ever taking the Shadow Weave Magic feat. Even if the character chooses to renounce the Lady of Mysteries in favor of her dark rival, Shar, he is so attuned to the Weave that he can never fully renounce its ties. In addition, dweomerkeepers gains a +5 bonus on caster level checks to cast their spells normally within a wild magic zone.

Darkvision (Ex): At 2nd level, a dweomerkeeper gains darkvision (60 ft. range) if he doesn't already have it, so as to better perceive the treacheries of Shar and the lies embodied by the Shadow Weave.

Nystul's Magic Aura (Sp): At 2nd level, a dweomerkeeper can cast Nystul's magic aura (often referred to as Mystra's lingering touch) once per day.

Mantle of Spells (Su): At 4th level, a dweomerkeeper begins creating a personal mantle of arcane and/or divine spells. He chooses one arcane or divine spell he can cast, and thereafter can convert prepared spells of that spell's type (arcane or divine) of that spell's level or higher into that spell just as a good cleric spontaneously casts prepared spells as cure spells. This ability is similar to the Signature Spell feat except that the dweomerkeeper is not required to have mastered the spell with Spell Mastery. Each time this ability is gained, the dweomerkeeper chooses another spell to become a part of his mantle.

Cloak of Mysteries (Su): At 10th level, a dweomerkeeper becomes wrapped in a mantle of ever-flowing magic. All metamagic feats he currently knows or learns in the future are easier to use, reducing the level increase defined in the feat by —1 level. A metamagic feat's spell slot modifier cannot be reduced below +1 spell level unless its level modifier is already +0. For example, quickened fireball only uses a 6th-level slot (+3 levels) instead of a 7th-level slot (+4 levels), but a silent fireball still uses a 4th-level slot (+1 level). Heighten Spell is unaffected.

Advancement

Class Level BAB Fort Ref Will Special Spells per Day
1st +0 +0 +0 +2 Bonus feat, Weave focus +1 level of existing class
2nd +1 +0 +0 +3 Darkvision, Nystul's magic aura +1 level of existing class
3rd +1 +1 +1 +3 +1 level of existing class
4th +2 +1 +1 +4 Mantle of spells +1 level of existing class
5th +2 +1 +1 +4 Bonus feat +1 level of existing class
6th +3 +2 +2 +5 Mantle of spells +1 level of existing class
7th +3 +2 +2 +5 +1 level of existing class
8th +4 +2 +2 +6 Mantle of spells +1 level of existing class
9th +4 +3 +3 +6 Bonus feat +1 level of existing class
10th +5 +3 +3 +7 Cloak of mysteries +1 level of existing class

Class skills

Skill name Key ability Trained only Armor check penalty
Alchemy Int yes no
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Heal WIS no no
Knowledge Int yes no
Profession WIS yes no
Scry Int yes no
Spellcraft INT yes no

Also appears in

  1. Complete Divine

Spells for Dweomerkeeper

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