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Stormlord

(Faiths & Pantheons variant, p. 203)

Stormlords often live as brigands, indulging their personal desires for wealth, food, luxury items, and wanton behavior as they crave random, spectacular acts of violence.

Requirements

Feats: Endurance , Great Fortitude , Weapon Group (Spears and Lances)

Base Save Bonus: Fort +4.
Spells: Able to cast 3rd-level divine spells.
Patron: Talos.
Special: The character must have been hit by a bolt of lightning, whether a natural bolt or one created by magic, and survived.


Hit die

d8

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Stormlords gain no weapon or armor proficiencies.

Spells per Day/Spells Known: At each stormlord level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, additional favored enemies, and so on). If the character had more than one divine spellcasting class before becoming a stormlord, the player must decide to which class to add each stormlord level for the purpose of determining spells per day and spells known.

Electricity Resistance (Ex): As a stormlord gains levels in this prestige class, he becomes increasingly resistant to electrical energy, gaining resistance to electricity in the amount given on the table.

Shock Weapon (Su): At 2nd-level any spear or javelin used by a stormlordis treated as a shock weapon. The weapon loses this ability 1 round after leaving the hand of the stormlord.

Storm Walk (Ex): Beginning at 3rd level, a stormlord (and his mount, if any) can walk or ride through storms (natural or magical) at his regular movement rate, completely unaffected by high winds (including gust of wind), pounding precipitation or waves, objects driven by the wind (which always seem to miss him), great claps of thunder, natural bolts of lightning, or any other natural symptom of Talos's fury.

Thundering Weapon (Su): At 5th level, any spear or javelin a stormlord uses is treated as a thundering weapon. The weapon loses this ability 1 round after leaving the hand of the stormlord. This effect stacks with that of the stormlord's shock weapon ability.

Storm Ride (Sp): At 6th level, a stormlord gains the ability to fly during any storm as if using the fly spell. Adverse wind conditions do not affect him; for example, even hurricane-force winds cannot knock him down or blow him away when flying.

Shocking Burst Weapon (Su): At 8th level, any spear or javelin a stormlord uses is treated as a shocking burst weapon. The weapon loses this ability 1 round after leaving the hand of the stormlord. This effect stacks with that of the stormlord's thundering weapon ability.

Elemental Conflagration (Sp): Upon reaching 10th level, a stormlord gains the ability to summon a quartet of Huge elementals once per day. These elementals are summoned as if using the Summon Monster IX spell, except each elemental is of a different type (air, earth, fire, water).

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +2 +0 +2 Electricity Resistance 10 +1 level of existing divine spellcasting class
2nd +1 +3 +0 +3 Shock weapon +1 +1 level of existing divine spellcasting class
3rd +2 +3 +1 +3 Storm walk +1 level of existing divine spellcasting class
4th +3 +3 +1 +4 Electricity Resistance 15 +1 level of existing divine spellcasting class
5th +3 +4 +1 +4 Thundering weapon +1 level of existing divine spellcasting class
6th +4 +5 +2 +5 Storm ride +1 level of existing divine spellcasting class
7th +5 +5 +2 +5 Electricity Resistance 20 +1 level of existing divine spellcasting class
8th +6 +6 +2 +6 Shocking burst weapon +1 level of existing divine spellcasting class
9th +6 +6 +3 +6 Electricity Resistance 30 +1 level of existing divine spellcasting class
10th +7 +7 +3 +7 Elemental conflagration +1 level of existing divine spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Disguise CHA no no
Gather Information CHA no no
Intimidate CHA no no
Knowledge (nature) INT yes no
Knowledge (religion) INT yes no
Swim STR no yes
Wilderness Lore Wis no no

Also appears in

  1. Complete Divine

Spells for Stormlord

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