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Wu Jen

(Oriental Adventures variant, p. 30)

A mysterious wizard of the eastern world, whose arcane lore revolves around mastery of the elements.

Hit die

d4

Alignment

Any nonlawful

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: Wu jen are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a wu jen's arcane gestures, which can cause her spells with somatic components to fail.

Spells: A wu jen casts arcane spells. She is limited to a certain number of spells of each spell level per day, according to her class level. A wu jen must prepare spells ahead of time by getting a good night's sleep and spending 1 hour studying her spellbook. While studying, the wu jen decides which spells to prepare. To learn, prepare, or cast a spell, a wu jen must have an Intelligence score of at least 10 + the spell's level. A wu jen's bonus spells are based on Intelligence. The Difficulty Class for saving throws against wu jen spells is 10 + the spell's level + the wu jen's Intelligence modifier.

Unlike shugenjas and sorcerers, wu jen may know any number of spells.

Elemental Mastery: The spells of a wu jen are divided into five elemental groups: earth, fire, metal, water, and wood. When a wu jen learns all the spells of a single element up to the highest level of spells she can cast, she is considered a master of that element. Thereafter, whenever the wu jen casts a spell of that element, the saving throw DC is increased by 2, while the wu jen herself gets a +2 competence bonus on saving throws against spells of that element. This bonus stacks with the bonus conferred by the Spell Focus feat. Note that when the wu jen gains the ability to cast higher-level spells, she loses her mastery until she learns all the spells of that element at the new spell level. Certain spells on the wu jen spell list are designated "All"; this means they belong to all elemental groups, and a wu jen must learn these spells in order to achieve mastery of any element.

Bonus Languages: A wu jen may substitute Tengu, Draconic, or Giant for one of the bonus languages available to the character because of her race, since many ancient tomes of magic are written in these languages and apprentice wu jen often learn them as part of their studies.

Sudden Action: Once per day, a wu jen can focus her ki to burst into sudden action. This gives her a +4 bonus on her initiative check for that combat.

Bonus Feat: A wu jen begins play with a bonus metamagic feat.

Spell Secret: At 3rd level, and every three levels thereafter, a wu jen can choose one spell known to her that then becomes permanently modified as though affected by one of the following metamagic feats: Enlarge Spell, Extend Spell, Still Spell, or Silent Spell. The spell's level does not change, and once the choice of spell and modification are chosen, they cannot be changed. As the wu jen goes up in level, she can choose the same spell to be modified in different ways with multiple spell secrets. She does not need to know the feat she applies to the spell.

Spellbooks: A wu jen must study her spellbooks each day to prepare her spells, much like a wizard. She cannot prepare any spell not recorded in her spellbook (except for read magic, which all wu jen can prepare from memory).
A wu jen begins play with a spellbook containing all 0-level wu jen spells plus three 1st-level spells of the player's choice. For each point of Intelligence bonus the wu jen has, the spellbook holds one additional 1st-level spell. Each time the wu jen achieves a new level, she gains two new spells of any level or levels that she can cast (according to her new level). For example, when Hide- yori achieves 5th level, she can add two 3rd-level spells to her spellbook. The wu jen can also add spells found in the spellbooks of other wu jen.

Taboos: To maintain their supernatural power, wu jen must abide by certain taboos that might seem inconsequential to other characters but are vitally important to the wu jen. If a wu jen violates one of her taboos, she cannot cast any more spells that day. A wu jen must choose one taboo at 1st level, and one additional taboo every time she learns a spell secret. Possible taboos include:

  • Cannot eat meat.
  • Cannot own more than she can carry.
  • Must make a daily offering (such as food, flowers, or incense) to one or many spirit powers.
  • Cannot bathe.
  • Cannot cut her hair.
  • Cannot touch a dead body.
  • Cannot drink alcohol.
  • Cannot wear a certain color.
  • Cannot light a fire.
  • Cannot sit facing in a certain direction.

Advancement

Spells per Day
Level BAB Fort Ref Will Special 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Sudden action, bonus feat 3 1
2nd +1 +0 +0 +3 4 2
3rd +1 +1 +1 +3 Spell secret 4 2 1
4th +2 +1 +1 +4 4 3 2
5th +2 +1 +1 +4 4 3 2 1
6th +3 +2 +2 +5 Spell secret 4 3 3 2
7th +3 +2 +2 +5 4 4 3 2 1
8th +4 +2 +2 +6 4 4 3 3 2
9th +4 +3 +3 +6 Spell secret 4 4 4 3 2 1
10th +5 +3 +3 +7 4 4 4 3 3 2
11th +5 +3 +3 +7 4 4 4 4 3 2 1
12th +6/+1 +4 +4 +8 Spell secret 4 4 4 4 3 3 2
13th +6/+1 +4 +4 +8 4 4 4 4 4 3 2 1
14th +7/+2 +4 +4 +9 4 4 4 4 4 3 3 2
15th +7/+2 +5 +5 +9 Spell secret 4 4 4 4 4 4 3 2 1
16th +8/+3 +5 +5 +10 4 4 4 4 4 4 3 3 2
17th +8/+3 +5 +5 +10 4 4 4 4 4 4 4 3 2 1
18th +9/+4 +6 +6 +11 Spell secret 4 4 4 4 4 4 4 3 3 2
19th +9/+4 +6 +6 +11 4 4 4 4 4 4 4 4 3 3
20th +10/+5 +6 +6 +12 4 4 4 4 4 4 4 4 4 4

Class skills

Skill name Key ability Trained only Armor check penalty
Alchemy Int yes no
Concentration CON no no
Craft INT no no
Knowledge Int yes no
Profession WIS yes no
Scry Int yes no
Spellcraft INT yes no

Also appears in

  1. Complete Arcane

Spells for Wu Jen

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