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Order of the Bow Initiate

(Sword and Fist: A Guidebook to Monks and Fighters variant, p. 32)

By learning the meditative art of the Way of the Bow, the archer improves his discipline, precision, and spirituality.

Requirements

Base Attack Bonus: +5

Skills: Knowledge (religion) 2 ranks

Feats: Point Blank Shot , Precise Shot , Rapid Shot , Weapon Focus (longbow or shortbow) , Weapon Specialization (longbow or shortbow)

Proficiency: Longbow or shortbow or composite longbow or composite shortbow.


Hit die

d10

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: None.

Ranged Sneak Attack: Any time the initiate's target would be denied his Dexterity bonus to AC (regardless of whether he has a Dexterity bonus), the initiate's ranged sneak attack deals extra damage. The extra damage is +1d6 at 1st level, and +1d6 every two levels after that. Ranged attacks only count as sneak attacks if the target is within 30 feet. The initiate cannot strike with such deadly accuracy beyond that range. In every other way, treat this ability as a rogue's sneak attack. If the character has the sneak attack ability as a rogue, the bonuses stack.

Close Combat Shot: At 2nd level, the initiate can attack with a ranged weapon in a threatened area and not provoke an attack of opportunity.

Superior Weapon Focus: Stacking with any existing Weapon Focus bonus, this adds an additional +1 to all attack rolls with the initiate's bow.

Free Attack: Once per round, whenever an ally within line of sight gains an attack of opportunity upon a foe, the initiate can make one ranged attack against the same foe, at his highest attack bonus as a free action.

Zen Archery: You gain this feat for free (see page 10). If the character already has this feat, then the Wisdom modifier stacks with the Dexterity modifier for ranged attacks.

Superior Weapon Specialization: This stacks with any existing weapon specialization bonus, and adds an additional +2 to all damage rolls made with a longbow or shortbow.

Banked Shot: This extraordinary ability allows the initiate to fire an arrow at a target within 20 feet of a wall (but not adjacent to the wall) and treat the target as if flat-footed for purposes of AC and damage inflicted. This is a full-round action, since it is extremely difficult.

Advancement

Level BAB Fort Ref Will Special
1st +1 +0 +2 +2 Ranged sneak attack +1d6
2nd +2 +0 +3 +3 Close combat shot
3rd +3 +1 +3 +3 Ranged sneak attack +2d6
4th +4 +1 +4 +4 Superior Weapon Focus
5th +5 +1 +4 +4 Ranged sneak attack +3d6
6th +6 +2 +5 +5 Free attack, Zen Archery
7th +7 +2 +5 +5 Superior Weapon Specialization
8th +8 +2 +6 +6 Ranged sneak attack +4d6
9th +9 +3 +6 +6 Banked shot
10th +10 +3 +7 +7 Ranged sneak attack +5d6

Class skills

Skill name Key ability Trained only Armor check penalty
Craft INT no no
Knowledge (religion) INT yes no
Ride DEX no no
Spot WIS no no
Swim STR no yes

Also appears in

  1. Complete Warrior

Spells for Order of the Bow Initiate

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