Inaccurate?

Adept

(Dungeon Master's Guide v.3.5 variant, p. 108)

This NPC class possesses a combination of arcane and divine skills.

Hit die

d6

Alignment

Any

Starting gold

2d4 x 10 gp

Skill points

2 + Int

Class Features

Advancement

Level BAB Fort Ref Will Special 0th 1st 2nd 3rd 4th 5th
1st +0 +0 +0 +2 3 1
2nd +1 +0 +0 +3 Summon Familiar 3 1
3rd +1 +1 +1 +3 3 2
4th +2 +1 +1 +4 3 2 0
5th +2 +1 +1 +4 3 2 1
6th +3 +2 +2 +5 3 2 1
7th +3 +2 +2 +5 3 3 2
8th +4 +2 +2 +6 3 3 2 0
9th +4 +3 +3 +6 3 3 2 1
10th +5 +3 +3 +7 3 3 2 1
11th +5 +3 +3 +7 3 3 3 2
12th +6/+1 +4 +4 +8 3 3 3 2 0
13th +6/+1 +4 +4 +8 3 3 3 2 1
14th +7/+2 +4 +4 +9 3 3 3 2 1
15th +7/+2 +5 +5 +9 3 3 3 3 2
16th +8/+3 +5 +5 +10 3 3 3 3 2 0
17th +8/+3 +5 +5 +10 3 3 3 3 2 1
18th +9/+4 +6 +6 +11 3 3 3 3 2 1
19th +9/+4 +6 +6 +11 3 3 3 3 3 2
20th +10/+5 +6 +6 +12 3 3 3 3 3 2

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Handle Animal CHA yes no
Heal WIS no no
Knowledge (arcana) INT yes no
Knowledge (architecture and engineering) INT yes no
Knowledge (dungeoneering) INT yes no
Knowledge (geography) INT yes no
Knowledge (history) INT yes no
Knowledge (local) INT yes no
Knowledge (nature) INT yes no
Knowledge (nobility and royalty) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Profession WIS yes no
Spellcraft INT yes no
Survival WIS no no

Spells for Adept

Comments on this single page only