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Eye of the Beholder

(Book of Vile Darkness)

Transmutation [Evil]
Level: Sorcerer 7, Wizard 7,
Components: V, S,
Casting Time: 1 action
Range: Personal
Target: Caster
Duration: 1 round/level

One of the caster's eyes grows out of her head on an eyestalk, becoming like that of a beholder.
Due to the mobility of the eye, the caster gains a +2 circumstance bonus on Spot checks.
More important, the eye has one of the beholder's eye powers, determined randomly.
The caster can use this power as a standard action during the spell's duration.
Each type of eye produces an effect identical to that of a spell cast by a 13th-level caster, but it follows the rules for a ray (see Aiming a Spell in Chapter 10 of the Player's Handbook).
All of these effects have a range of 150 feet and a save DC of 18.
Roll 1d10 to see which eye the caster gains.

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