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Shadow Trap

(Champions of Ruin)

Conjuration (Summoning) [Shadow]
Level: Cleric 7, Sorcerer 7, Wizard 7,
Components: V, S, M,
Casting Time: 10 minutes
Range: Touch
Duration: 1 hour/level (D)
Saving Throw: Reflex half
Spell Resistance: Yes

With this spell, you place a magic trap on any object that casts a shadow.
If the object is disturbed in any way that causes its shadow to shift (for instance, if it or a nearby light source is moved), a bound greater shadow (see Monster Manual page 221) emerges from the object's shadow to attack the nearest living creature.
The shadow can be turned or destroyed as normal; otherwise, it remains for a number of rounds equal to your caster level.
If the trapped object resides in a place that has no shadows, the trap does not trigger, although the spell remains in effect.
Material Component: A sheet of black cloth large enough to drape over the warded object.

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