Touch of Madness(Defenders of the Faith: A Guidebook to Clerics and Paladins)
Level: Madness 2,
Components: V, S,
Casting Time: 1 action
Target: Creature touched
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
You may daze one living creature by making a successful touch attack.
If the target creature does not make a successful Will save, its mind is clouded and it takes no action for 1 round per caster level.
The dazed creature is not stunned (so attackers get no special advantage against it), but can't move, cast spells, use mental abilities, and so on.