Elemental Burst(Oriental Adventures)
Level: Wu Jen 1 (All),
Components: V, S,
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: 10-ft. burst
Saving Throw: Reflex half or negates (see text)
Spell Resistance: Yes
When you cast this spell, you designate a target point—an item composed of one of the five elements (wood, fire, water, stone, or air).
The item then releases the magical energy within it in a sudden, explosive burst.
The effects of the burst depend on the element that makes up the target item: Wood,Metal, or Stone: The item throws off sharp slivers.
Creatures within the burst take 1d8 points of damage (half with a successful Reflex save).
Fire: The fire shoots out glowing sparks, causing 1d4 points of damage (no damage with a successful Reflex save).
This is a fire effect.
Water:Water pushes out in a sharp wave, knocking creatures within the burst prone.
A successful Reflex save allows an affected creature to remain standing.
Creatures add a +4 bonus on their saving throws for each size category they are larger than Medium-size, or a -4 penalty for each size category they are smaller than Medium-size.
Creatures with more than two legs, or otherwise exceptionally stable creatures, get a +4 stability bonus.
The spell does not noticeably affect the structure of the target item.