Inaccurate?

Summon Monster VII

(Player's Handbook v.3.5, p. 287)

Conjuration (Summoning) [see text for summon monster I]
Level: Cleric 7, Sorcerer 7, Wizard 7, Nar Demonbinder 7, Wu Jen 7, Sha'ir 7, Celestia 7, Abyss 7, Arborea 7, Baator 7, Summoner 7,
Components: V, S, AF, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.

Special

When casting Summon Monster VII as a Abyss Domain spell, only Chaotic Evil creatures may be summoned.
When casting Summon Monster VII as a Arborea Domain spell, only Chaotic Good creatures may be summoned.
When casting Summon Monster VII as a Baator Domain spell, only Lawful Evil creatures may be summoned.
When casting Summon Monster VII as a Celestia Domain spell, only Lawful Good creatures may be summoned.

7TH LEVEL

Monster Alignement
Celestial elephant LG
Avoral (guardinal) NG
Celestial baleen whale 1 NG
Djinni (genie) CG
Elemental, Huge (any) N
Invisible stalker N
Slaad, red CN
Devil, bone LE
Fiendish megaraptor LE
Fiendish monstrous scorpion, Huge NE
Babau (demon) CE
Fiendish giant octopus 1 CE
Fiendish girallon CE
1 may be summoned only into an aquatic or watery environment

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