Summon Nature's Ally VII

(Player's Handbook v.3.5, p. 289)

Conjuration (Summoning) [see text]
Level: Druid 7,
Components: V, S, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon nature's ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.


Arrowhawk, elder
Dire tiger
Elemental, greater (any)
Djinni (genie) [NG]
Invisible stalker
Pixie 2 (sprite) [NG; with sleep arrows]
Squid, giant 1 (animal)
Triceratops (dinosaur)
Tyrannosaurus (dinosaur)
Whale, cachalot 1 (animal)
Xorn, elder
1 may be summoned only into an aquatic or watery environment
2 Can't cast Otto's irresistible dance

Comments on this single page only

Mobile site |