Dream Casting(Savage Species)
Illusion (Phantasm) [Mind-Affecting]
Level: Sorcerer 6, Wizard 6,
Components: V, S,
Casting Time: 1 hour
Target: You and one dreamer
Duration: 1 day/level (see text)
Saving Throw: Will negates (harmless) and Will negates
Spell Resistance: Yes (harmless) and yes
As the dream spell, except as noted above; also, you can alter the sleeping person's dreams to produce a specific desired effect.
The dreamer gets a Will saving throw to resist the additional effects of this spell; if he succeeds, the dream casting spell can only send a message in the manner of the dream spell.
If the saving throw fails, you decide what additional effect the message carries.
Fear: Your image in the dream is surrounded by intimidating imagery and an aura of power.
For the duration of the spell, any time the dreamer can see you or knows you are present, he is shaken.
This is a compulsion and fear effect.
Charm: Your image in the dream appears particularly helpful and kind.
For the duration of the spell, the dreamer is under the effect of a charm monster spell.
This is a charm effect.
Rage: Your image in the dream taunts and harasses the dreamer.
For the duration of the spell, any time the dreamer can see you or knows you are present, he preferentially attacks you if in a combat situation.
The dreamer gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls while under this effect.
This is a compulsion effect.
Harrow: Your image in the dream behaves in a bizarre and irrational manner.
For the duration of the spell, the dreamer behaves in an unusual manner, gaining two random traits from Table 5-5: One Hundred Traits in the DUNGEON MASTER's Guide (reroll any physical traits, such as baldness).
If the dreamer can see you or knows you are present, he acts bewildered.