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Spider Plague

(Savage Species)

Conjuration (Summoning)
Level: Cleric 8,
Components: V, S,
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: 1d4+1 summoned creatures
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

This spell summons 1d4+1 celestial (NG) or fiendish (NE) Huge monstrous spiders.
They appear where you designate and act immediately, on your turn.
They attack your opponents to the best of their ability.
If you can communicate with the spiders, you can direct them not to attack, to attack particular enemies, or to perform other actions.
When you use a summoning spell to summon an evil or good creature, it is a spell of that type.
Spiders
Celestial Huge Monstrous Hunting Spider: CR 6; Huge outsider; HD 10d8+10; hp 55; Init +3; Spd 40 ft., climb 30 ft.; AC 16, touch 11, flat-footed 13; Atk +9 melee (2d6+6 plus poison, bite); SA poison, web, smite evil; SQ vermin traits, darkvision 60 ft., acid/cold/electricity resistance 15, DR 5/+2, SR 20; SV Fort +8, Ref +6, Will +3; Str 19, Dex 17, Con 12, Int 3, Wis 10, Cha 2.
Skills: Climb +16, Hide +2, Jump +10, Spot +15.
Smite Evil (Su): Once per day the spider can make a normal attack to deal +10 damage against an evil foe.
Poison: Injury, Fortitude saving throw (DC 22), initial and secondary damage 1d8 Strength.
Skills: Monstrous hunting spiders receive a +4 racial bonus on Hide checks, a+6 racial bonus on Jump checks, and a +8 racial bonus on Spot checks.
Fiendish Huge Monstrous Hunting Spider: CR 6; Huge outsider; HD 10d8+10; hp 55; Init +3; Spd 40 ft., climb 30 ft.; AC 16, touch 11, flat-footed 13; Atk +9 melee (2d6+6 plus poison, bite); SA poison, web, smite good; SQ vermin traits, darkvision 60 ft., cold/fire resistance 15, DR 5/+2, SR 20; SV Fort +8, Ref +6, Will +3; Str 19, Dex 17, Con 12, Int 3, Wis 10, Cha 2.
Skills: Climb +16, Hide +2, Jump +10, Spot +15.
Smite Good (Su): Once per day the spider can make a normal attack to deal +10 damage against a good foe.
Poison: Injury, Fortitude saving throw (DC 22), initial and secondary damage 1d8 Strength.
Skills: Monstrous hunting spiders receive a +4 racial bonus on Hide checks, a+6 racial bonus on Jump checks, and a +8 racial bonus on Spot checks.

Also appears in

  1. Spell Compendium

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