Summon Undead I(Spell Compendium, p. 215)
Conjuration (Summoning) [Evil]
Level: Blackguard 1, Cleric 1, Sorcerer 1, Wizard 1,
Components: V, S, AF, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned creature
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
The undead you summon appear in a burst of smoke and fog. The vapor swiftly dissipates, but you can't shake the impression of screaming faces in the cloud's tendrils.
This spell functions like summon monster I (PH 285), except that you summon an undead creature.
Summon undead I conjures one of the creatures from the 1st-level list in the accompanying sidebar. You choose which creature to summon, and you can change that choice each time you cast the spell. Summoned undead do not count toward the total Hit Dice of undead that you can control with animate dead or the other command undead abilities. No undead creature you summon can have more Hit Dice than your caster level +1.
Focus: A tiny bag, a small (not lit) candle, and a carved bone from any humanoid.
SUMMON UNDEAD LISTS
|Spell Level||Undead Creature|
|1st||Human warrior skeleton (MM 226), kobold zombie (MM 266)|
|2nd||Owlbear skeleton (MM 226), bugbear zombie (MM 267)|
|3rd||Ghoul (MM 118), troll skeleton (MM 227), ogre zombie (MM 267)|
|4th||Allip (MM 10), ghast (MM 119), wyvern zombie (MM 267)|
|5th||Mummy (MM 190), shadow (MM 221), vampire spawn (MM 253), wight (MM 255)|