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Shadow Weave Magic

( Forgotten Realms Campaign Setting, p. 37)

[General]

You have discovered the dark and dangerous secret of the Shadow Weave.

Prerequisite

Wisdom 13+ or patron deity Shar,

Required for

Insidious Magic (FRCS) , Pernicious Magic (FRCS) ,

Benefit

From now on, your spells tap the Shadow Weave instead of the Weave. You also can activate magic items that use the Shadow Weave without taking damage. Add a +1 bonus to the DC for all saving throws of spells you cast from the schools of Enchantment, Illusion, and Necromancy, and spells with the darkness descriptor. You get a +1 bonus on caster level checks to overcome spell resistance for these schools and spells. The Shadow Weave proves less than optimal for effects involving energy or matter. Your effective caster level for spells you cast from the schools of Evocation or Transmutation (except spells with the darkness descriptor) is reduced by one. (First-level Shadow Weave users cannot cast spells from these schools.) The reduced caster level affects the spell's range, duration, damage, and any other level-dependent variables the spell might have, including dispel checks against you. You can no longer cast spells with the light descriptor, no matter _ what your level is. Such spells automatically fail. Your ability to use magic items that produce light effects is also limited--you cannot invoke an item's light power if the item's activation method is spell trigger or spell completion. From now on, any magic item you create is a Shadow Weave item -(see Chapter 2: Magic). · SPECIAL: Knowledge of the Shadow Weave has a price. When you acquire this feat, your Wisdom score is immediately reduced by 2 points. If this loss or any future Wisdom loss reduces your Wisdom score to less than 13, you still have the feat. (This is an exception to" the general rule governing feats with prerequisites.) Restorative spells (such as restoration or greater restoration) do not reverse the Wisdom loss. You can, however, strike a deal with Shar, the goddess who holds sway over the Shadow Weave, to regain your lost Wisdom. You must receive an atonement spell from a cleric of Shar. Sharran clerics require the subject to complete a dangerous quest before receiving the atonement, and afterward you must choose her as your patron. (The usual quest is to destroy a follower of Selűne whose level is at least as high as yours.) If you later change your patron, you immediately suffer the Wisdom loss. If you take Shar back again as your patron deity, it is not regained.

Also appears in

  1. Player's Guide to Faerûn

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