Feats

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Feat name Short description Rulebook
Sanctum Spell Sanctum Spell [Metamagic] Your spells have a home ground advantage. Tome and Blood: A Guidebook to Wizards and Sorcerers
Sand Camouflage You can hide yourself in sand with a moment's notice. Sandstorm
Sand Dancer While making another attack, you attempt to blind a foe ... Sandstorm
Sand Snare When you knock your foes into the sand, they have ... Sandstorm
Sand Spinner You spray sand with your acrobatic maneuvers. Sandstorm
Sandskimmer You are particularly adept at moving over sand. Sandstorm
Sapphire Fist You can channel incarnum to enhance your ability to deliver ... Magic of Incarnum
Sapphire Smite You can channel incarnum to enhance your ability to deliver ... Magic of Incarnum
Sapphire Sprint Drawing on the soul energy of great runners of history, ... Magic of Incarnum
Savage Grapple While transformed into the shape of a wild animal, you ... Complete Adventurer
Savvy Rogue You have mastered one or more of your rogue special ... Complete Scoundrel
Scalding Faith of the Sun The power and grace of the Sun Lord has enhanced ... Dragon Compendium
Scathing Wit You are particularly gifted in the art of hurling insults. Dragon Compendium
Scavenging Gullet The taint of the aberration in your blood has gifted ... Lords of Madness
Scent You can sharpen your sense of smell. Complete Adventurer
Scent Your olfactory senses are as sharp as the wolf's. Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers
Scholar of Nature You are descended from Asako Hanasaku, a great scholar who ... Oriental Adventures
Scion of Sorrow You formally supplicate yourself to a powerful yugoloth lord. In ... Champions of Ruin
Scorching Sirocco As a student of the Desert Wind, the burning fury ... Tome of Battle: The Book of Nine Swords
Scorpion's Grasp Like the scorpion, you can grab and hold your prey. Sandstorm

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