Inaccurate?

Ritual Transference

( Player's Handbook II)

[Ceremony]

You can transfer the XP of other creatures into an agreed upon magic item and construct magic items with prerequisites that you do not meet.

Prerequisite

Knowledge (arcana) (or) 4 ranks, Knowledge (religion) 4 ranks, any item creation feat,

Benefit

You gain access to rituals based on your ranks in Knowledge (arcana) or Knowledge (religion). If you qualified for this feat with Knowledge (arcana), only magic items with arcane spell prerequisites can be constructed with the transfer ritual. If you qualified for this feat with Knowledge (religion), only magic items with divine spell prerequisites can be constructed with the transfer ritual.

Transfer (Knowledge [arcana] 4 ranks or Knowledge [religion] 4 ranks): You can courier a transfer of XP from one or more creatures (maximum five) into an agreed upon magic item you are constructing. Any creatures participating in this ritual control how much XP to transfer. You cannot courier a transfer of more XP than is needed to construct the agreed upon magic item. All the requirements for transferring XP, compensating for XP, and sharing XP costs apply to participating in this ritual.

If allowable changes are made that require more XP, you or the participating creatures must provide that XP as needed. If allowable changes are made that require less XP, the difference is returned to you or the participating creatures in proportionate amounts (as per their original contributions). If you start making a magic item that is not allowed by even one of the creatures participating in this ritual, all the transferred XP is returned to those creatures. If you spend at least one day making the agreed upon magic item, the XP is consumed regardless of whether the magic item is completed or not. If you start working on a new magic item after spending at least one day making the agreed upon magic item, the XP is consumed and lost (as per the normal rules for creating magic items).

Any creatures participating in this ritual must be present while the magic item is being created (one day per 1,000 gp in the item's base price, 8 hours per day; potions always take just one day to make, regardless of cost). If any creatures participating in this ritual are not present, then no progress can be made toward the magic item that day. If any creature leaves before 8 hours per day has elapsed, no portion of that day counts toward the construction time.

Coalesce (Knowledge [arcana] 8 ranks or Knowledge [religion] 8 ranks): You can rely on any creature participating in this ritual who transferred at least 50% of the XP cost to provide prerequisite spells for the agreed upon magic item. The creature must provide any material components or focuses the spells require, and must pay any XP costs required for the spells. The act of constructing the magic item triggers these spells, making them unavailable for casting during each day of the magic item's creation.

Note: If you are commissioning the creation of a magic item from an NPC with this feat (for which you are providing spells), a discount consistent with your contribution and type of magic item is subtracted from the final market price (see Table 7-33: Estimating Magic Item Gold Piece Values, page 285 of the Dungeon Master's Guide).

Similarly, you can rely on any creature participating in this ritual who transferred at least 50% of the XP cost to provide ability score, alignment, character level, class level, class feature, race, or skill rank prerequisites for the agreed upon magic item. No discount is given for providing these qualities. You must always provide the caster level and item creation feat needed to make a magic item.

Special: A character who meets the prerequisites automatically gains Ritual Transference as a bonus feat after constructing five talismans of transference.

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