Inaccurate?

Skulk

( Races of Destiny, p. 105)

Attributes

Size: Medium
Base speed: Land 30
Strength: +0
Intelligence: +0
Dexterity: +4
Wisdom: −2
Constitution: +0
Charisma: −4
Level adjustment: +1
Space: 5 feet
Reach: 5 feet
Automatic languages: Common
Bonus Languages: Dwarven , Elven , Gnome , Goblin , Halfling , Orc
Racial Hit Dice: 2d8 (Humanoid (good reflex))
Racial Base Attack: +1
Racial Base Saves: Fort +0, Reflex +3, Will +0

Description

Skulks stand between 5 feet and 6 feet tall and weigh 120 to 180 pounds. They are completely hairless and wear little or no clothing. It is difficult to determine, at first glance, whether a skulk is male or female. Their skin is usually dull gray, but an individual can change its color on a whim, from a subdued brown to a lurid red or yellow. Skulks are capable of assuming any "natural" human flesh tone to better blend in. They have pupilless blue eyes, regardless of their skin coloration.

Combat

Racial Traits

  • Racial Hit Dice: A skulk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0.
  • Racial Skills: A skulk's humanoid levels give it skill points equal to 5 × (2 + Int modifier). Its class skills are Hide (Dex) and Move Silently (Dex).
  • Racial Feats: A skulk's humanoid levels give it one feat.
  • +8 racial bonus on Move Silently checks and a +15 racial bonus on Hide checks: Skulks excel at keeping to the shadows. These bonuses apply only when a skulk is wearing light armor or no armor.
  • Innate Nondetection (Su): Skulks are difficult to detect by divination spells such as clairaudience/clairvoyance, locate creature, detect spells, and items such as a crystal ball. If a divination is attempted upon a skulk, the caster of the divination must succeed on a DC 20 caster level check.
  • Peerless Camouflage (Ex): Skulks can move at full speed (and can even run) while hiding, taking no penalties on Hide checks due to movement.
  • Trackless Path (Ex): The DC of any Survival check to follow the trail of a skulk is increased by 10.
  • Automatic Language: Common. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Halfling, and Orc.
  • Favored Class: Rogue. A multiclass skulk's rogue class does not count when determining whether he takes an experience point penalty for multiclassing.
  • Level adjustment +1.

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