Half-Aquatic Elf
( Races of Faerûn, p. 60)Attributes
Size: | Medium |
---|---|
Base speed: | Land 30 , Swim 15 |
Strength: | +0 |
Intelligence: | +0 |
Dexterity: | +0 |
Wisdom: | +0 |
Constitution: | +0 |
Charisma: | +0 |
Level adjustment: | +0 |
Space: | 5 feet |
Reach: | 5 feet |
Automatic languages: | Common , Elven , Home Region |
Bonus Languages: | Any |
Description
Half-aquatic elves have no real society of their own. Born of human and sea elf blood, they are extremely rare, since sea elves rarely venture into human lands. Normally they live alone or in small groups along the shore, or they simply take up life in a human coastal community.
Half-aquatic elves have pale green skin. Their hair can be any human color, but it usually has a faint green or blue cast to it. As they age, their hair becomes blue-silver. They have slight webbing between their fingers and toes, making them excellent swimmers.
Although they cannot breathe water like their aquatic elf ancestors, half-aquatic elves feel drawn to the sea. If they seem distant or aloof, it's not because they're ignoring someone on purpose. They're always listening to the roar of the nearby surf, or imagining its sound if they travel far from the sea.
Half-aquatic elves reach the age of majority at 20 years old and can live over to be over 180 years in age. Since aquatic elves are larger and heavier than most elves, half-aquatic elves have the same height and weight characteristics as a full-blooded human.
Regions: Aglarond, Dragon Coast, Impiltur, Sembia, Vilhon Reach.
Racial Feats: Water Adaptation.
Combat
Racial Traits
Half-aquatic elves have all the half-elven racial traits listed in the Player's Handbook, except as follows:
- Swim speed 15 feet. An aquatic half-elf gains a +8 racial bonus on all Swim checks and can always choose to take 10 with Swim checks, even if rushed or threatened. Aquatic half-elves can use the run action while swimming, as long as they swim in a straight line.
- Sea Longing: A half-aquatic elf who remains out of sight of the sea for more than a tenday longs for the sea, suffering a —1 penalty on Wisdom-based checks until she returns to the shore.
- Favored Class: Any.
- Automatic Languages: Elven, Common, Home Region. Bonus Languages: Any (except secret languages, such as Druidic).