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Yuan-Ti (Pureblood)

Yuan-Ti (Pureblood)

( Races of Faerûn, p. 151)

Attributes

Size: Medium
Base speed: Land 30
Strength: +0
Intelligence: +4
Dexterity: +2
Wisdom: +4
Constitution: +0
Charisma: +4
Level adjustment: +5
Space: 5 feet
Reach: 5 feet
Natural armor: +1
Automatic languages: Common , Home Region , Yuan-Ti
Bonus Languages: Abyssal , Draconic , Home Region
Racial Hit Dice: 6d8 (Monstrous humanoid)
Racial Base Attack: +6
Racial Base Saves: Fort +2, Reflex +5, Will +5

Description

The yuan-ti are a race of snake people descended from an unholy crossbreeding between humans and an ancient reptilian race. They come in three distinctly different forms (purebloods, half-bloods, and abominations), and they have created two subraces of servitors as well (tainted ones and broodguards). Together, they form a horrific threat to the rest of Faerûn.

Purebloods have some serpentine characteristics, but can generally pass for human. They are the weakest of the true yuan-ti, serving as overseers and taskmasters over the yuan-ti servitors and slaves, as well as spies and assassins. Purebloods have subtle reptilian features, such as snake eyes, forked tongues, pointed teeth, patches of scaly skin, and the like. They are human-sized. Purebloods answer to the halfbloods and the abominations, even more powerful creatures whose serpentine features are too pronounced to allow them to infiltrate humanoid society without powerful magic.

Yuan-ti have the same life expectancy and age categories as humans.

Regions

Chult, Hlondeth, Tashalar, Western Heartlands

Combat

Racial Traits

Pureblood yuan-ti have the following racial traits:

  • +2 Dexterity, +4 Intelligence, +4 Wisdom, +4 Charisma. Purebloods are fast as a striking cobra, sharp as a serpent's tooth, and have the magnetism of a snake charmer.
  • Darkvision up to 60 feet.
  • +1 natural armor.
  • Spell resistance 16 + class level.
  • Proficient with all simple weapons, scimitar, and longbow. Proficient with light armor and shields.
  • Favored Class: Ranger.
  • Level Adjustment: +5. Due to her 6 racial Hit Dice plus her many powers and bonuses, a pureblood yuan-ti has an effective character level of 11 plus her class level. Thus, a 9th-level pureblood sorcerer would have an ECL of 20. See Table 1 in the Introduction for more information (Races of Faerun, p. 6).
  • Monstrous humanoid Hit Dice: A yuan-ti pureblood has 6d8 racial Hit Dice. A pureblood character receives the maximum hit points for her first monstrous humanoid Hit Die and rolls her other monstrous humanoid Hit Dice normally. She rolls all Hit Dice from class levels and does not automatically get maximum hit points on her first class-level Hit Die. A pureblood's racial Hit Dice also provide a +6 base attack bonus and saving throws of Fort +2, Ref +5, and Will +5. Purebloods with class level add their class attack bonus and save bonuses to their racial attack bonus and saves.
  • Monstrous Humanoid Skills: A pureblood's monstrous humanoid Hit Dice grant her skill points equal to (2 + Int modifier) x 9. Class skills for these skill points are Concentration, Craft, Knowledge, Disguise, Hide, Listen, and Spot. A pureblood does not get the x 4 multiplier for skill points acquired from her first class level.
  • Monstrous Humanoid Feats: Yuan-ti gain Alertness and Blind-Fight as bonus feats. In addition, a pureblood's monstrous humanoid Hit Dice grant her 3 feats. A typical pureblood chooses Dodge, Expertise (Combat Expertise in D&D 3.5), and Improved Initiative. A pureblood with class levels gain feats based on her total Hit Dice, as shown on Table 2 in the Introduction (Races of Faerun, p. 6).
  • Spell-Like Abilities: 1/day – animal trance, cause fear, deeper darkness, entangle, neutralize poison, suggestion, and baleful polymorph. Treat these as if cast by an 8th-level sorcerer (save DC 10 + Charisma modifier + spell level).
  • Psionics (Sp): The yuan-ti can produce the following effects at will:
    • Detect Poison: As the spell cast by a 6th-level sorcerer.
    • Alternate Form: The yuan-ti can assume the form of a Tiny to Large viper. This is like a polymorph spell cast by a 8th-level sorcerer, but the yuan-ti does not regain hit points for changing forms, and she can only assume viper forms.
    • Chameleon Power: The yuan-ti can change her coloration to match that of her surroundings. This grants her a +8 circumstance bonus on Hide checks. (Similar to Chameleon)
    • Produce Acid: The yuan-ti can exude acid. This deals 1d6 points of damage to anything she touches. The acid is inert once it leaved the yuan-ti's body.
    • Aversion: The yuan-ti can target one person within 30 feet and create a compulsion effect in him. The subject must suceed at a Will save (DC 17) or gain an aversion to snakes for 10 minutes. A victim must stay at least 20 feet away from any snake or yuan-ti – living or dead – or mive until he is at least 20 feet away. The victim can overcome the aversion with another Will save (DC 17), but even if he succeeds, he still suffers a deep anxiety that causes a -4 reduction to Dexterity while he is within 20 feet of a snake or yuan-ti. This lasts until the effect wears off (up to 10 minutes). Otherwise, this is similar to an antipathy spell cast by a 16th-level sorcerer.

Also appears in

  1. Serpent Kingdoms
  2. Monster Manual v.3.5

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