(Tome of Battle: The Book of Nine Swords variant, p. 27)
You can use thi skill to participate in the duel of wills before a fight begins.
Duel of Wills: You can confront a potential enemy in the moments before a fight breaks out and attempt to crush his will, while he does the same to you.
Immediately before initiative is rolled for either side, you can instigate a duel of wills by selecting a single enemy you are aware of within 30 feet. Only characters with Intellegence score of 3 or higher can engage in the duel of wills, and the participants must be able to see one another. You can't attempt to instigate more than one duel of wills per encounter.
When you instigate a duel (usually by fixing a cold, steely stare on your opponent), you adversary can respond in one of three ways.
Submit: The opponent takes a -2 penalty on its initiative check and a -1 penalty on attacks against you in the first round of combat.
Ignore the challenge: If the opponent ignores your challenge to engage in the contest of wills, make a DC15 Intimidate check. If you succeed, you gain a +1 morale bonus on attack rolls against that opponent for 1 round.
Participate: Both you and your chosen foe musst make an Intimidate check. The character with the higher result gains a +1 morale bonus on attack rolls and damage rolls against the loser, and the loser takes a -1 penalty on attack rolls and damage rolls against the winner. If the result is a tie, neither character gains any benefit. Theser bonuses and penalties last for the duration of the encounter.
None. Instigating a duel of wills requires no action and occurs before initiative is rolled.
No, but you can instigate a second duel of wills with the same target after 24 hours have passed.
If you have the Unnerving Calm feat, you can use your Concentration skill in place of your Intimidate skill when engaging in a duel of wills.