Brilliant Energy Arrow(Champions of Ruin, p. 29)
Level: Assassin 2, Ranger 2, Justice of Weald and Woe 2, Consecrated Harrier 2,
Components: V, M,
Casting Time: 1 swift action
Target: One masterwork arrow or bolt
Saving Throw: None
Spell Resistance: Yes
This spell is cast upon a masterwork arrow or bolt, transforming its head into brilliant energy that gives off light as a torch (20-foot radius). A brilliant energy missile ignores nonliving matter. Armor bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the missile passes through armor. It deals normal damage and has no effect on constructs, undead, and objects. The arrow or bolt must be fired during the same round the spell is cast, or the magic dissipates and is lost. The projectile is destroyed even if it misses its target.
Material Component: Masterwork arrow or bolt.