Slime Hurl
(Champions of Ruin, p. 35)Conjuration (Creation)
Level: Initiate of Ghaunadaur (Feat) 5,
Components: V, S, DF,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Three globs of green slime
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You conjure and hurl three roughly spherical globs of dark green slime. You must succeed on a ranged touch attack to strike a target with a slime glob (roll separately for each glob, using your best ranged attack bonus). Any creature struck by a glob is coated in a patch of green slime (see Dungeon Master's Guide page 76) and begins to experience its effects immediately. You can hit a creature with multiple globs, each of which must be dealt with separately. The conjured green slime does not disappear automatically and must be destroyed in the normal way.