Inaccurate?

Footsteps of the Divine

(Complete Champion, p. 120)

Transmutation
Level: Cleric 3,
Components: V, S, DF,
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level, see text

Your body twists and reshapes itself, allowing you brief freedom from the confines of a wholly humanoid shape.
Upon casting this spell, you briefly acquire a new movement mode and speed, as given on the table below.
Unlike most deity-variable spells, footsteps of the divine does not limit you to the option offered by your own deity; you are free to choose any option presented on the table.
If you choose an option offered by a deity other than your own, however, the spell duration is halved.
You can choose only one option per casting.

Deity Movement Mode Speed
Bahamut Fly 60 ft. (poor)
Boccob Fly 40 ft. (perfect)
Corellon Larethian +40 ft.
Ehlonna Climb 30 ft.
Erythnul +40 ft.
Fharlanghn +50 ft.
Garl Glittergold Burrow 20 ft.
Gruumsh Burrow 20 ft.
Heironeous +40 ft.
Hextor +40 ft.
Kord Climb 30 ft.
Kurtulmak Burrow 20 ft.
Lolth Climb 30 ft.
Moradin Burrow 20 ft.
Nerull Fly 50 ft. (average)
Obad-Hai +40 ft.
Olidammara Climb 30 ft.
Pelor Fly 50 ft. (average)
St. Cuthbert +40 ft.
Tiamat Fly 60 ft. (poor)
Vecna Fly 40 ft. (perfect)
Wee Jas Burrow 20 ft.
Yondalla Climb 30 ft.

Your assumption of a new movement mode, if any, imposes certain physical changes on you.
For instance, if footsteps of the divine grants you flight, you grow wings; if it grants you a burrow speed, you grow heavy digging claws; and so forth.
A "—" entry indicates that you gain no new movement type, but your base speed increases by the amount indicated.
At any point before the duration expires, you can choose to employ a burst of truly inhuman speed.
You can discharge the spell to add +10 feet to your speed per remaining round of the spell's duration. However, this effect lasts until the end of your turn."

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