Inaccurate?

Touch of Vecna

(Complete Mage, p. 120)

Necromancy [Evil, Fear]
Level: Sorcerer 5, Wizard 5,
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 1 round and permanent
Saving Throw: Fortitude partial
Spell Resistance: Yes

Your hand grows cold and darkens with the pulse of negative energy.

Your touch bestows negative energy on the target, dealing 1d8 points of damage +1 point per caster level (maximum +10) and rendering it shaken for 1 round. (Creatures immune to fear aren't shaken but are still subject to the spell's other effects). Additionally, the target is permanently paralyzed if it fails a Fortitude save.

Creatures paralyzed in this fashion appear dead, though a DC 20 Spot check or a DC 15 Heal check reveals that they still live. Dispel magic doesn't help a creature paralyzed by this spell, though remove paralysis or any effect that can remove a curse can free the victim.

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