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Exorcism (DF)

(Defenders of the Faith: A Guidebook to Clerics and Paladins variant, p. 79)

Deities:

Corellon Larethian, Heironeous, Kord, Moradin, Pelor

Other deities:

Granted power

You have the supernatural ability to force possessing spirits out of the bodies they inhabit. You make a Charisma check (1d20 + your Charisma modifier) and consult Table 8-16, page 140 of the Player's Handbook, using your prestige class level plus your cleric level, if any, plus your paladin level -2, if any. If the result from the table is at least equal to the HD of the possessing creature, you force it out of the body. If the spirit belongs to a spellcaster using magic jar, the spirit returns to the receptacle. If it is a ghost, it becomes ethereal and free-floating again. In any case, the spirit cannot attempt to possess the same victim again for one day.

Spells in Exorcism (DF) domain

Spell name Spell School V S M AF DF XP Rulebook name Edition
Banishment Abjuration yes yes no yes no no Player's Handbook v.3.5 Core (3.5)
Dismissal Abjuration yes yes no no yes no Player's Handbook v.3.5 Core (3.5)
Dispel Evil Abjuration yes yes no no yes no Player's Handbook v.3.5 Core (3.5)
Holy Aura Abjuration yes yes no yes no no Player's Handbook v.3.5 Core (3.5)
Holy Word Evocation yes no no no no no Player's Handbook v.3.5 Core (3.5)
Magic Circle Against Evil Abjuration yes yes yes no yes no Player's Handbook v.3.5 Core (3.5)
Protection from Evil Abjuration yes yes yes no yes no Player's Handbook v.3.5 Core (3.5)
Remove Curse Abjuration yes yes no no no no Player's Handbook v.3.5 Core (3.5)
Unbinding Abjuration yes yes yes no yes no Defenders of the Faith: A Guidebook to Clerics and Paladins Supplementals (3.0)

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