Inaccurate?

Mentalism (PG)

(Player's Guide to Faerûn variant, p. 88)

Deities:

Deep Duerra

Other deities:

Granted power

Once per day, you can generate a mental ward that grants any creature you touch a resistance bonus on its next Will saving throw equal to your level +2. Activating this power is a standard action, and the effect lasts for 1 hour. The mental ward is a spell-like ability and an abjuration effect.

Spells in Mentalism (PG) domain

Spell name Spell School V S M AF DF XP Rulebook name Edition
Antipathy Enchantment yes yes yes no yes no Player's Handbook v.3.5 Core (3.5)
Astral Projection Necromancy yes yes yes no no no Player's Handbook v.3.5 Core (3.5)
Clairaudience/Clairvoyance Divination yes yes no yes yes no Player's Handbook v.3.5 Core (3.5)
Confusion, Lesser Enchantment yes yes no no yes no Player's Handbook v.3.5 Core (3.5)
Detect Thoughts Divination yes yes no yes yes no Player's Handbook v.3.5 Core (3.5)
Mind Blank Abjuration yes yes no no no no Player's Handbook v.3.5 Core (3.5)
Mind Fog Enchantment yes yes no no no no Player's Handbook v.3.5 Core (3.5)
Modify Memory Enchantment yes yes no no no no Player's Handbook v.3.5 Core (3.5)
Rary's Telepathic Bond Divination yes yes yes no no no Player's Handbook v.3.5 Core (3.5)

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