Inaccurate?

Protection

(Player's Handbook v.3.5 variant, p. 188)

Deities:

Bahamut, Bast, Bes, Boldrei, Corellon Larethian, Demeter, Elishar, Fharlanghn, Forseti, Garl Glittergold, Gilean, Hera, Hestia, Isis, Mishakal, Moradin, Nephthys, St. Cuthbert, Taiia (creator aspect), The Path of Light, The Silver Flame, The Undying Court, Thor, Tyche, Tyr, Uller, Yondalla

Other deities:

Granted power (Su)

You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.

Spells in Protection domain

Spell name Spell School V S M AF DF XP Rulebook name Edition
Antimagic Field Abjuration yes yes yes no yes no Player's Handbook v.3.5 Core (3.5)
Mind Blank Abjuration yes yes no no no no Player's Handbook v.3.5 Core (3.5)
Prismatic Sphere Abjuration yes no no no no no Player's Handbook v.3.5 Core (3.5)
Protection from Energy Abjuration yes yes no no yes no Player's Handbook v.3.5 Core (3.5)
Repulsion Abjuration yes yes no yes yes no Player's Handbook v.3.5 Core (3.5)
Sanctuary Abjuration yes yes no no yes no Player's Handbook v.3.5 Core (3.5)
Shield Other Abjuration yes yes no yes no no Player's Handbook v.3.5 Core (3.5)
Spell Immunity Abjuration yes yes no no yes no Player's Handbook v.3.5 Core (3.5)
Spell Resistance Abjuration yes yes no no yes no Player's Handbook v.3.5 Core (3.5)

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