Warning: This is 3.0 Edition material. It is possible that there is more recent 3.5 Edition version.
Inaccurate?

Ice Knife

(Oriental Adventures)

Conjuration (Creation) [Cold]
Level: Wu Jen 2 (Water),
Components: V, S, M,
Casting Time: 1 action
Range: Long (400 ft. + 40 ft./level)
Effect: One icy missile
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: Yes

A magical shard of ice springs from your hand and speeds to its target.
You must succeed at a normal ranged attack to hit.
For every two caster levels, you gain a +2 bonus on the ranged attack roll.
The shard deals 1d8 points of piercing damage, plus 1d8 points of cold damage and 2 points of Dexterity damage.
(Creatures that are immune to cold damage take no Dexterity damage).
A successful Fortitude save reduces the cold damage by half and negates the Dexterity damage.
A miss creates a shower of ice crystals in a 10-foot-radius burst centered where the shard lands (see Grenadelike Weapon Attacks in the Player's Handbook).
The icy burst deals 1d8 points of splash damage.
A creature within the burst area can make a Reflex save to take half damage.
Material Component: A drop of water or piece of ice.

Also appears in

  1. Spell Compendium
  2. Tome and Blood: A Guidebook to Wizards and Sorcerers
  3. Complete Arcane

Comments on this single page only