Manyjaws(Player's Guide to Faerûn, p. 106)
Level: Sorcerer 3, Wizard 3,
Components: V, S, M,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One pair of disembodied, flying jaws per caster level (maximum ten pairs)
Duration: 3 rounds
Saving Throw: Reflex half
Spell Resistance: Yes
When you cast this spell, you summon several pairs of mystical, disembodied jaws that fly about and attack your foes. These pairs of jaws may be commanded to attack separate targets, or multiple pairs may be sent to attack a single foe. The jaws originate at your location and fly out to attack their targets, moving at a fly speed of 40 feet with perfect maneuverability. You may redirect as many of the jaws as you desire as a standard action.
Each round on your action, each pair of jaws automatically hits its target and deals 1d4 points of damage, or half that amount with a successful Reflex save. A creature targeted by multiple pairs of jaws in a single round makes only one saving throw, with success halving the total damage.
Material Component: A pair of teeth.