Inaccurate?

Metal Melt

(Spell Compendium, p. 140)

Transmutation [Fire]
Level: Sorcerer 4, Wizard 4, Spellthief 4,
Components: V, S, M,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Nonmagical metal object weighing up to 5 lb./level
Duration: 1 round
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

You uncork the vial and pour out its contents, and the armor you designate begins to soften and flow.

You alter the physical properties of a metal object so that it runs like water. The melted metal does not change temperature but flows as a liquid for 1 round and then returns to its normal solid state, usually in a form resembling a puddle. An item in a creature's possession is allowed a Will save, using the creature's saving throw bonus unless its own is higher.

Material Component: A drop of mercury in a vial.

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