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Knight of the Chalice

(Defenders of the Faith: A Guidebook to Clerics and Paladins variant, p. 63)

The knight of the Chalice is a member of an elite knightly organization devoted to fighting demons and other evil outsiders.

Requirements

Base Attack Bonus: +8

Alignment: Lawful good

Skills: Knowledge (religion) 10 ranks , Knowledge (the planes) 5 ranks

Spells: Ability to cast divine spells, including protection from evil.

Equipment: Magic (+1 or better) full plate armor.

Special: Has demons as a favored enemy, and has defeated a demon or driven it back to its home plane.


Hit die

d12

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Knights of the Chalice are proficient with all simple and martial weapons, with all types of armor, and with shields.

Demonslaying: Knights of the Chalice gain a number of special benefits in combat with demons. A 1st-level knight of the Chalice gets a +1 competence bonus on attack rolls against demons. On a successful attack, he deals an additional 1d6 points of damage due to his expertise in combating these creatures. These bonuses increase as the knight advances in level, as shown on Table 3—9.

A 1st-level knight of the Chalice's +1 competence bonus also applies to Intimidate, Listen, Sense Motive, and Spot checks when he uses these skills against demons. He gets the same bonus on Will saving throws against attacks from demons, and to opposed ability checks he makes against demons.

These bonuses all stack with the knight's favored enemy bonus.

Censure Demons (Su): Knights of the Chalice can censure demons, much as clerics turn undead. Rather than channeling positive energy, the knight of the Chalice channels energy from the celestial planes of lawful good.

Like a cleric, the knight makes a Charisma check and consults Table 8—16, page 140 of the Player 's Handbook. Instead of using his class level, however, he uses his character level to determine the most powerful demon he can censure. He then rolls 2d6 + his knight of the Chalice level + his Charisma modifier for censuring damage. Using both his character level and his knight of the Chalice class level in this manner means that he is more likely to affect a single powerful demon, but unlikely to turn more than one of them.

A censured demon is stunned by the knight's holy power. Stunned creatures lose their Dexterity bonus to AC (if any) and can take no actions. Foes gain a +2 circumstance bonus to hit stunned creatures. If a knight of the Chalice attacks a censured demon, the demon can act normally on its next turn.

If the knight of the Chalice's character level is at least twice the demons' Hit Dice, he banishes the demons back to their home plane. Like a cleric, a knight of the Chalice can make a number of censuring attempts per day equal to 3 + his Charisma modifier. These attempts are separate from any attempts to turn undead.

Spells per Day: A knight of the Chalice has the ability to cast a small number of divine spells. To cast a spell, the knight must have a Wisdom score of at least 10 + the spell's level, so a knight with a Wisdom of 10 or lower cannot cast these spells. Knight of the Chalice bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the knight's Wisdom modifier. When the knight gets 0 spells of a given level, such as 0 1st-level spells at 1st level, he gets only bonus spells. (A knight without a bonus spell for that level cannot yet cast a spell of that level.) The knight of the Chalice's spell list appears below. A knight has access to any spell on the list and can freely choose which to prepare, just like a cleric. A knight of the Chalice prepares and casts spells just as a cleric does (though the cannot spontaneously cast cure or inflict spells).

Spell Focus and Spell Penetration Feats: Knights of the Chalice automatically gain the benefits of the Spell Focus and Spell Penetration feats when casting a targeted spell against a demon. The saving throw DC for such spells is increased by +2, and the knight gets a +2 bonus on caster level checks to beat the demon's spell resistance.

Courage of Heaven (Su): A knight of the Chalice of 2nd level or higher is immune to fear effects cast or created by demons. Allies within 10 feet of the knight of the Chalice gain a +4 morale bonus on saving throws against these effects as well.

Heavenly Devotion (Su): At 5th level and above, a knight of the Chalice is immune to enchantment spells and effects cast or created by demons, including charms and suggestions. Allies within 10 feet of the knight of the Chalice gain a +4 morale bonus on saving throws against these effects as well.

Consecrated Aura (Su): At 8th level and above, a knight of the Chalice exudes a permanent consecrate effect to a radius of 20 feet. If the knight is within the area of a desecrate spell, both effects are negated until the knight leaves the area or the desecrate spell expires. If the desecrate spell is enhanced by an altar or other permanent fixture dedicated to an evil deity, the knight's consecrate effect negates the enhancement while the knight remains in the area: Turning penalties are reduced to —3 and undead gain only a +1 profane bonus on their rolls.

Holy Aura (Su): At 10th level, a knight of the Chalice gains the ability to create a holy aura around himself (only) when he is engaged in combat with one or more demons. The aura's effect is as the spell cast by a 10th-level cleric, but it wards the knight against the attacks, spells, and mental influence of demons only, and only demons can be blinded if they strike the knight.

Advancement

Spells per Day
Level BAB Fort Ref Will Special 1st 2nd 3rd 4th
1st +1 +2 +0 +2 Demonslaying +1/+1d6, censure demons 0
2nd +2 +3 +0 +3 Courage of heaven 1
3rd +3 +3 +1 +3 Demonslaying +2/+2d6 1 0
4th +4 +4 +1 +4 1 1
5th +5 +4 +1 +4 Heavenly devotion 1 1 0
6th +6 +5 +2 +5 Demonslaying +3/+3d6 1 1 1
7th +7 +5 +2 +5 2 1 1 0
8th +8 +6 +2 +6 Consecrated aura 2 1 1 1
9th +9 +6 +3 +6 Demonslaying +4/+4d6 2 2 1 1
10th +10 +7 +3 +7 Holy aura 2 2 2 1

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Intimidate CHA no no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Profession WIS yes no
Sense Motive WIS no no

Also appears in

  1. Complete Warrior

Spells for Knight of the Chalice

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