(Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers variant, p. 48)
Blighters bring desolation wherever they tread.
Alignment: Any nongood
Special: The character must be an ex-druid previously capable of casting 3rd-level druid spells.
4 + Int
Weapon and Armor Proficiency: Blighters gain no weapon or armor proficiencies.
Spells per Day: At each blighter level, the character gains spells per day according to Table 5—3. She does not, however, gain any other benefit that a druid of that level would have gained. She must choose her spells from the blighter spell list, below. The blighter's caster level is equal to her blighter level plus her druid level.
The blighter gains access to her daily spells through deforestation (see below), if she goes more than 24 hours without deforesting a wooded area, she cannot cast spells until she does so.
The default divine focus for any spell cast by a blighter is a desiccated sprig of holly or mistletoe. Any material component for a blighter's spell must have been dead for at least a day before use.
Deforestation (Sp): Beginning at 1st level, the blighter can kill all nonsentient plant life within a radius of 50 feet per blighter level as a full-round action once per day. If a potentially affected plant is under the control of another (such as a druid's liveoak or a dryad's home tree), the controller can make a Fortitude save (DC 10 + blighter level + blighter's Wisdom bonus) to keep it alive. Affected plants immediately cease photosynthesis, root tapping, and all other methods of sustenance. Like picked flowers, they appear vibrant for several hours, but within a day, they turn brown and wither. Except for plants saved by a controller, nothing can grow in a deforested area until it has a hallow spell cast upon it and it is reseeded.
Deforestation enables the blighter to cast her daily allotment of spells. This ability works in any terrain, but deforesting a sandy desert, ice floe, or other environment with only sparse vegetation does not empower the character to cast spells.
Burning Hands (Su): This ability, gained at 2nd level, functions like the burning hands spell, except that the blighter can use it as often as desired, turning it on or off as a move-equivalent action, and it does 1d4 points of fire damage per round.
Sustenance (Ex): At 2nd level, the blighter no longer needs food or water to survive.
Undead Wild Shape (Sp): At 3rd level, the blighter regains a version of the wild shape ability. Undead wild shape functions like wild shape, except that the forms available are those of undead creatures (specifically skeletons) formerly of the animal type. A skeletal animal has the statistics of a skeleton of the appropriate animal's size category (see the skeleton entry in the Monster Manual). The blighter gains one extra use per day of this ability for every two additional blighter levels she acquires. In addition, she gains the ability to take the shape of a Large skeletal animal at 5th level, an incorporeal skeletal animal (see Incorporeality in Chapter 3 of the DUNGEON MASTER'S Guide) at 7th level, and a Huge skeletal animal at 9th level.
Speak with Dead Animal (Sp): At 4th level, the blighter can converse with dead animals. This ability functions like a speak with dead spell cast by a cleric of a level equal to the total of the character's druid and blighter levels, except that it affects only corpses of animal creatures. It is usable once per day.
Contagious Touch (Su): At 5th level, the blighter can produce an effect like that of a contagious touch spell once per day. She gains 1 extra use per day of this ability for every two additional blighter levels she acquires.
Animate Dead Animal (Sp): This ability, gained at 6th level, functions like an animate dead spell, except that it affects only corpses of animal creatures and requires no material component. It is usable once per day.
Unbond (Sp): At 8th level, the blighter can temporarily separate a bonded animal or magical beast (such as an animal companion, familiar, or mount) from its master once per day. The target creature must be within 40 feet of both its master and the blighter. It the master fails a Will save (DC 10 + blighter level + blighter's Wisdom modifier), the bond terminates as if the servitor had died, though this does not cause experience loss in the case of a familiar. Normally hostile creatures attack their masters but are otherwise unaffected. The bond returns after 5 rounds per blighter level, restoring all benefits. Alternatively, the master can regain the servitor through the normal methods of acquisition.
Plague (Su): At 10th level, the blighter can spread disease over a large area. This ability functions like the contagious touch ability, except that no attack roll is required and it affects all targets the blighter designates within a 20-foot radius. Plague is usable once per day and costs one daily use of the contagious touch ability.
Blighter Spell List
Blighters choose their spells from the following list.
0 level— darkseed*, detect magic, detect poison, flare, ghost sound, inflict minor wounds, read magic.
1st level— bane, burning hands, curse water, decomposition*, detect undead, doom, endure elements, inflict light wounds, invisibilily to animals, ray of enfeeblement.
2nd level— chill metal, chill touch, darkness, death knell, fire trap, flaming sphere, heat metal, inflict moderate wounds, miasma*, produce flame, resist elements, warp wood.
3rd level— contagion, deeper darkness, desecrate, diminish plants, dispel magic, inflict serious wounds, poison, protection from elements, stinking cloud, vampmc touch.
4th level— antiplant shell, animate dead, blight*, death ward, flame strike, inflict critical wounds, kiss of death*, languor*, repel vermin, rusting grasp, transmute mud to rock, transmute rock to mud, unhallow, wall of fire.
5th level— acid fog, untilife shell, circle of death, contagious touch*, create undead, firestorm, forbiddance, greater dispelling, protection from all elements*, repel wood.
6th level— antipathy, control undead, earthquake, epidemic*, finger of death, forcsight, horrid wilting, invulnerability to elements*. *New spell described in Chapter 6 of this book.
|Spells per Day|
|2nd||+1||+3||+0||+3||Burning hands, sustenance||2||2||1||0||—||—||—|
|3rd||+2||+3||+1||+3||Undead wild shape 1 /day||3||2||2||0||—||—||—|
|4th||+3||+4||+1||+4||Speak with dead animal, undead wild shape 2/day||3||3||2||1||0||—||—|
|5th||+3||+4||+1||+4||Contagious touch 1/day, undead wild shape (Large)||4||3||3||2||0||—||—|
|6th||+4||+5||+2||+5||Animate dead animal, undead wild shape 3/day||4||4||3||3||1||0||—|
|7th||+5||+5||+2||+5||Contagious touch 2/day, undead wild shape (incorporeal)||5||4||4||3||2||0||—|
|8th||+6||+6||+2||+6||Unbond. undead wild shape 4/day||5||5||4||4||2||1||0|
|9th||+6||+6||+3||+6||Contagious touch 3/day, undead wild shape (Huge)||6||5||5||4||3||2||1|
|10th||+7||+7||+3||+7||Plague, undead wild shape 5/day||6||6||5||5||3||2||2|
|Skill name||Key ability||Trained only||Armor check penalty|