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Divine Seeker

(Player's Guide to Faerûn variant, p. 52)

The divine seeker infiltrates dangerous places to rescue prisoners, reclaim stolen relics, or eliminate enemy leaders.

Requirements

Skills: Hide 8 ranks , Knowledge (religion) 3 ranks , Move Silently 10 ranks , Spot 5 ranks

Feats: Stealthy

Patron: A divine seeker must have a patron deity, and it must be the one she serves as a divine seeker.


Hit die

d6

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: A divine seeker is proficient with all simple weapons and with light armor, but not with shields. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal a rmor c heck penalty applies to Swim checks.

Sacred Stealth (Su): At 1st level, the divine seeker can call upon her deity's power to shield her from prying eyes and ears. As a standard action, she can grant herself a +10 sacred bonus (or profane bonus, if her patron deity is evil) on Hide and Move Silently checks. This benefit lasts for a number of minutes per day equal to her Charisma modifier (minimum 1 minute per day). This duration need not be consecutive—the divine seeker may break it up into increments as small as 1 round if she so desires. Ending the effect is a free action.

Thwart Magic Trap (Ex): At 1st level, the divine seeker gains a +3 bonus on all Disable Device and Search checks made to locate, disable, or bypass magic traps.

Sacred Defense (Ex): Beginning at 2nd level, the divine seeker gains a +1 bonus on saving throws against divine spells, as well as the spell-like and supernatural abilities of outsiders. At 4th level, the bonus increases to +2.

Sneak Attack (Ex): This ability functions like the rogue ability of the same name. The extra damage dealt increases by +1d6 at 2nd level, and again at 5th level. If a divine seeker gets a sneak attack bonus from another source (such as rogue levels) the bonuses on damage stack. Furthermore, divine seeker levels stack with any other appropriate class levels (such as rogue or assassin) for the purpose of overcoming improved uncanny dodge.

Locate Creature (Sp): Beginning at 3rd level, the divine seeker may use locate creature (caster level equals divine seeker level + divine seeker's Cha modifier) once per day.

Locate Object (Sp): At 3rd level, the divine seeker may use locate object (caster level equals divine seeker level + divine seeker's Cha modifier) once per day.

Divine Perseverance (Su): If a 4th-level or higher divine seeker is brought to —1 hit points or lower, she automatically heals a number of hit points equal to 3d6 + her Charisma bonus (if any). This ability is usable once per day.

Find the Path (Sp): At 5th level, the divine seeker may use find the path (caster level equals divine seeker level + divine seeker's Cha modifier) once per day.

Advancement

Level BAB Fort Ref Will Special
1st +0 +0 +2 +2 Sacred stealth, thwart magic trap
2nd +1 +0 +3 +3 Sacred defense +1, sneak attack +1d6
3rd +2 +1 +3 +3 Locate creature, locate object
4th +3 +1 +4 +4 Divine perseverance, sacred defense +2
5th +3 +1 +4 +4 Find the path, sneak attack +2d6

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Craft INT no no
Diplomacy CHA no no
Hide DEX no yes
Jump STR no yes
Knowledge (geography) INT yes no
Knowledge (religion) INT yes no
Listen WIS no no
Move Silently DEX no yes
Profession WIS yes no
Ride DEX no no
Search INT no no
Spot WIS no no
Survival WIS no no
Swim STR no yes
Use Rope DEX no no

Also appears in

  1. Forgotten Realms Campaign Setting

Spells for Divine Seeker

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