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Bladesinger

(Tome and Blood: A Guidebook to Wizards and Sorcerers variant, p. 49)

Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole.

Please note: This entry includes the corrections presented in the official Web Enhancement for Tome and Blood.

Requirements

Base Attack Bonus: +5

Race: Elf or Half-Elf

Skills: Concentration 4 ranks , Perform (Dance) 3 ranks , Perform (Sing) 3 ranks , Perform (any 1 other) 3 ranks , Tumble 3 ranks

Feats: Combat Casting , Dodge , Expertise , Still Spell , Weapon Focus (longsword)

Spells: Ability to cast arcane spells of 1st level or higher.
Special: Proficiency with longsword.


Hit die

d8

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: The bladesinger gains proficiency in the use of no weapons and with light armor.

If the bladesinger wears medium or heavy armor, he loses all benefits of any of his song abilities (bladesong, lesser, spellsong, song of celerity, greater spellsong, song of fury).

A bladesinger suffers the normal arcane spell failure chance when casting spells while armored (except as noted below).

Spells per Day: Every level a bladesinger gains, the character gains new spells per day as shown. When casting bladesinger spells, the bladesinger's caster level is equal to his bladesinger level. A bladesinger's bonus spells are based on Intelligence. The Difficulty Class for saving throws against bladesinger spells is 10 + the spell's level + the bladesinger's Intelligence modifier.

A bladesinger keeps a spellbook and must prepare spells each day as a wizard does. He can have any number of bladesinger spells in his spellbook (see Writing a New Spell into a Spellbook, Player's Handbook, page 155). At levels 1 through 9, a bladesinger gain two spells he can add to his spellbook free. These spells must be bladesingers spells the character can cast.

Bladesong: When wielding a longsword in one hand (and nothing in the other), the bladesinger gains a dodge bonus to AC equal to his Intelligence bonus.

Bonus Feats: At 2nd, 6th, and 10th level, the bladesinger gains a bonus feat. These feats must be drawn from the following list: Any Metamagic feat, Combat Reflexes, Improved Critical (longsword), Improved Disarm, Mobility, Quick Draw, Spring Attack, Whirlwind Attack.

Lesser Spellsong: When wielding a longsword in one hand (and nothing in the other), the bladesinger can "take 10" when making a Concentration check to cast defensively.

Song of Celerity: When wielding a longsword in one hand (and nothing in the other) and using the full attack action, the bladesinger can cast one bladesinger spell each round as a free action.

Greater Spellsong: The bladesinger ignores arcane spell failure when wearing light armor.

Song of Fury: When wielding a longsword in one hand (and nothing in the other) and using the full attack action, the bladesinger can make one extra attack in a round at his highest base attack, but this attack and each other attack made that round suffer a -2 penalty. This penalty applies for 1 round, so it affects attacks of opportunity the bladesinger might make before his next action.

Advancement

Spells per Day
Level BAB Fort Ref Will Special 1st 2nd 3rd 4th
1st +1 +0 +2 +2 Bladesong 1
2nd +2 +0 +3 +3 Bonus Feat 2 0
3rd +3 +1 +3 +3 Lesser Spellsong 2 1
4th +4 +1 +4 +4 3 2 0
5th +5 +1 +4 +4 Bonus Feat 3 2 1
6th +6 +2 +5 +5 Song of Celerity 3 3 2 0
7th +7 +2 +5 +5 Greater Spellsong 4 3 2 1
8th +8 +2 +6 +6 Bonus Feat 4 3 3 2
9th +9 +3 +6 +6 4 4 3 2
10th +10 +3 +7 +7 Song of Fury 4 4 3 3

Class skills

Skill name Key ability Trained only Armor check penalty
Balance DEX no yes
Concentration CON no no
Jump STR no yes
Knowledge (arcana) INT yes no
Perform CHA no no
Spellcraft INT yes no
Tumble DEX yes yes

Also appears in

  1. Complete Warrior
  2. Races of Faerûn

Spells for Bladesinger

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