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Eternal Wand, 2nd-level spell

Magic Item
(Magic Item Compendium, p. 159)

Price: 4,420 gp
Item Level: 9th
Body Slot: held
Caster Level: 3rd
Aura: Faint;
Activation: Standard (command)
Weight: — lb.

This long, tapered wand ends with a pink crystal containing red swirls.

An eternal wand holds a single arcane spell of 3rd level or lower, determined during creation. Any character who can cast arcane spells can activate the wand to use the spell contained in it, regard less of whether the spell appears on his class spell list.

An eternal wand functions two times per day.

Eternal Wand
Spell Level Caster Level Price (Item Level) Spellcraft DC Cost to Create
0 1st 460 gp (3rd) 15 230 gp, 18 XP, 1 day
1st 1st 820 gp (4th) 15 410 gp, 32 XP, 1 day
2nd 3rd 4,420 gp (9th) 16 2,210 gp, 176 XP, 3 days
3rd 5th 10,900 gp (13th) 17 5,450 gp, 436 XP, 11 days

Lore: During the final years of the last great war, the artificers and wizards of a powerful noble family perfected a new form of wand built around a crystal shard (Knowledge [history] DC 10).

The development of the eternal wand allowed lesser arcanists to take the place of war wizards during the final days of the last great war, supplementing their passive spells with more aggressive magic (Knowledge [history] DC 15).

While the artificers have been searching for ways to streamline the process of creation, the technique is still in its infancy. Currently, the wands are rarely seen except in military units, but a few soldiers who served in the war brought their eternal wands of magic missile home from the front lines (Knowledge [history] DC 20).

Prerequisites: Craft Wand, Craft Wondrous Item , the spell contained in the eternal wand.

Cost to Create: 2,210 gp, 177 XP, 5 day(s).

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