Shield Dwarf( Forgotten Realms Campaign Setting, p. 13)
|Base speed:||Land 20|
|Automatic languages:||Common , Dwarven , Home Region|
|Bonus Languages:||Chondathan , Draconic , Giant , Goblin , Illuskan , Orc|
The sculpted halls and echoing chambers of dwarven kingdoms are scattered through the Underdark like forgotten necklaces of semiprecious stones. Dwarven kingdoms such as Xonathanur, Oghrann, and Garraghaur taught the less civilized races of Faerûn what it meant to hold and wield power. Unlike the ancient human empires, the dwarves distrusted magic, so they were never seduced to the heights of magical folly that toppled Netheril and Imaskar. Instead, the dwarves became locked in eternal wars with goblin-kind and the other dwellers in the Underdark. One by one, the dwarven empires of the north failed, leaving only scattered survivors in the mountains or unconquered sections of the Underdark.
The clans that survived these battles are the shield dwarves. For many human generations they were divided into two types: the Hidden, given to reclusion and secrecy, and the Wanderers, comfortable with other races and inclined to exploration. Since the Thunder Blessing, the older members of Hidden clans are beginning to change their hearts. Within a few decades the differences between Hidden and Wanderer may become meaningless.
Shield dwarven holds exist in Damara, Impiltur, the North, the Silver Marches, Vaasa, the Vast, and the Western Heartlands. Citadel Adbar (north and east of Silverymoon, but counted as in that region for these purposes) is the most famous shield dwarven city. Most shield dwarven characters select one of these homelands or the shield dwarf entry on Table 1-4: Character Regions (FRCS, p. 30) as their native region.