Corrupt Weapon

(Dungeon Master's Guide v.3.5, p. 182)

Level: Blackguard 1, Paladin of Slaughter 1, Paladin of Tyranny 1,
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 min./level
Saving Throw: None
Spell Resistance: No

Corrupt weapon is the opposing counterpart of the paladins spell bless weapon (see page 205 of the Player's Handbook). Instead of improving a weapon's effectiveness against evil foes (as the paladin spell does), corrupt weapon makes a weapon more effective against good foes.

This transmutation makes a weapon strike true against good foes. The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the damage reduction of good creatures or striking good incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes evil, which means it can bypass the damage reduction of certain creatures, particularly good outsiders. (This effect overrides and suppresses any other alignment the weapon might have). Individual arrows or bolts can be transmuted, but affected projectile weapons (such as bows) don't confer the benefit to the projectiles they shoot.

In addition, all critical hit rolls against good foes are automatically successful, so every threat is a critical hit. This last effect does not apply to any weapon that already has a magical effect related to critical hits, such as a keen weapon or a vorpal sword.

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