Summon Monster III
(Player's Handbook v.3.5, p. 286)Conjuration (Summoning) [see text for summon monster I]
Level: Bard 3, Cleric 3, Sorcerer 3, Wizard 3, Knight of the Chalice 3, Wu Jen 3, Sha'ir 3, Demonologist 3, Celestia (SpC) 3, Abyss (SpC) 3, Arborea (SpC) 3, Baator (SpC) 3, Summoner (CD) 3, Radiant Fire 3 (Fire elementals only), Summoning (DF) 3,
Components: V, S, AF, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.
Arcane Focus: A tiny bag and a small (not necessarily lit) candle.
3RD LEVEL
Monster | Alignment |
---|---|
Celestial black bear | LG |
Celestial bison | NG |
Celestial dire badger | CG |
Celestial hippogriff | CG |
Elemental, Small (any) | N |
Fiendish ape | LE |
Fiendish dire weasel | LE |
Hell hound | LE |
Fiendish snake, constrictor | LE |
Fiendish boar | NE |
Fiendish dire bat | NE |
Fiendish monstrous centipede, Huge | NE |
Fiendish crocodile | CE |
Dretch (demon) | CE |
Fiendish snake, Large viper | CE |
Fiendish wolverine | CE |