Create Magic Tattoo

(Spell Compendium, p. 55)

Conjuration (Creation)
Level: Sorcerer 2, Wizard 2,
Components: V, S, M, AF,
Casting Time: 10 minutes
Range: Touch
Target: Creature touched
Duration: 24 hours
Saving Throw: None
Spell Resistance: Yes (harmless)

You finish the last detail and lean back to look at your work. The tattoo looks good. It should prove useful.

This spell creates a single magic tattoo. You determine the exact type of tattoo, though the selection is limited by your caster level, as indicated below. You must possess a modicum of artistic talent to sketch the desired tattoo – at least 1 rank on Craft (drawing), Craft (painting), Craft (calligraphy), or a similar Craft skill. Inscribing a magic tattoo requires a successful Craft check. The DC varies with the kind of tattoo, as noted below.

If you are a 3rd- to 6th-level caster, you can inscribe a tattoo that generates any one of the following effects (Craft DC 10).

*+2 resistance bonus on one type of saving throw (Fortitude, Reflex, or Will). *+1 luck bonus on attack rolls. *+1 deflection bonus to AC.

At 7th to 12th caster level, you can add the following tattoos to the list that you can inscribe (Craft DC 15).

*+2 resistance bonus on saving throws. *+2 competence bonus on attack rolls.

When your caster level reaches 13th, you can add the following to the list of tattoos you can inscribe (Craft DC 20).

*Spell resistance equal to 10 + 1 per three caster levels. *+2 enhancement bonus to any one ability score *+1 spellcaster level. This effect increases the subject's effective level, but not the total number of spells. For example, an 11th level caster who receives this tattoo functions as a 12th-level caster for the purpose of determining level-based spell variables (such as range, area, effect, and so on), but he does not receive any extra spells.

A single creature can have only three magic tattoos at a time. Any attempt to apply more than that automatically fails.

A successful erase spell removes a single magic tattoo. A successful dispel magic spell can remove multiple magic tattoos if targeted on the creature bearing them.

Material Components: Tattoo inks in appropriate colors costing at least 100 gp.

Focus: Tattoo needles.

Also appears in

  1. Forgotten Realms Campaign Setting
  2. Player's Guide to Faerûn

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