Cleric Variant
(Unearthed Arcana variant, p. 58)
Some clerics prefer to be champions of good (or evil), standing at the forefront of the battle against the enemy.
Class Features
All starting gold, skill points, class skills, hit dice, and class features all retained from base class, Cleric, unless noted otherwise.
Gain: Smite evil, if the cleric would normally channel positive energy, or smite good, if the cleric would normally channel negative energy (as paladin); aura of courage (as paladin).
Lose: Turn undead.
Advancement
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
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