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Cognition Thief

(Player's Guide to Faerûn variant, p. 174)

A cognition thief's subtle ability to worm her way into a target's very consciousness makes her the ultimate secret agent.

Requirements

Skills: 5 ranks each in any of the two following skills: Bluff 5 ranks , Disguise 5 ranks , Gather Information 5 ranks , Open Lock 5 ranks

Feats: Inquisitor (Psionics Handbook)

Psionics: Able to manifest the psionic blast power (Psionics Handbook).


Hit die

d4

Skill points

4 + Int

Class Features

All of the following are class features of the cognition thief prestige class.

Weapon and Armor Proficiency: Cognition thieves are proficient with all simple weapons and light armor. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check penalty applies to Swim checks.

Power Points per Day/Powers Discovered: At 2nd, 3rd, 5th, 6th, 8th, and 9th level, the character gains new power points per day (and powers discovered, if applicable) as if she had also gained a level in psionic class she belonged to before she added the prestige class level. She does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic feats or item creation feats, hit points, beyond those she receives from the prestige class and so on). She does gain the following benefits: an increased effective manifester level, additional power points and effective additional levels for psicrystal powers (if a psicrystal is owned). This essentially means that she adds the level of cognition thief to the level of some other psionic class the character has =, then determines power points per day, powers discovered, and manifester level accordingly.

Bonus Powers Known: At 1st, 4th, 7th, and 10th level, the cognition thief learns two new powers chosen from the telepath discipline. She can choose any power from the list that she would be able to manifest. Even cognition thieves who manifest their powers as wilders can choose from the telepath discipline list, which is otherwise forbidden to them. These powers are acquired through personal meditation, just as the new powers learned at each level in a base psionic class are. Thus, they take no time and cost no XP to learn.

Read Thoughts (Sp): At 1st level, the cognition thief can use read thoughts (as the psionic power of the same name) once per day. The save DC for this power is 10 +1/2 cognition thief's character level + cognition thief's Int or Cha modifier, whichever is higher. She can use the this power twice per day at 4th level, three times per day at 7th level, and at will at 10th level.

Confusion (Sp): At 4th level, the cognition thief can use confusion (as the spell of the same name) once per day. The save DC for this ability is 10 + 1/2 cognition thief's character level + cognition thief's Int or Cha modifier whichever is higher. She can use this power twice per day at 7th level and 3 times per day at 10th level.

Mind Probe (Sp): At 7th level, the cognition thief can use mind probe (as the psionic power of the same name) once per day. The save DC for this power is 10 + 1/2 cognition thief's character level + cognition thief's Int and Cha modifier, whichever is higher. She can use this power twice per day at 10th level.

Insanity (Sp): At 10th level, the cognition thief an use insanity (as the spell of the same name) once per day. The save DC for this ability is 10 + 1/2 cognition thief's Int or Cha modifier, whichever is higher.

Advancement

Level BAB Fort Ref Will Special Power Points per Day/Powers Discovered
1st +0 +0 +0 +2 Bonus powers known, _read thoughts 1/day
2nd +1 +0 +0 +3 +1 level of existing psionic class
3rd +1 +1 +1 +3 +1 level of existing psionic class
4th +2 +1 +1 +4 Bonus powers known, confusion 1/day, read thoughts 2/day
5th +2 +2 +2 +4 +1 level of existing psionic class
6th +3 +2 +2 +5 +1 level of existing psionic class
7th +3 +2 +2 +5 Bonus powers known, confusion 2/day, mind probe 1/day, read thoughts 3/day
8th +4 +3 +3 +6 +1 level of existing psionic class
9th +4 +3 +3 +6 +1 level of existing psionic class
10th +5 +3 +3 +7 Bonus powers known, confusion 3/day, insanity 1/day, mind probe 2/day, read thoughts at will

Class skills

Skill name Key ability Trained only Armor check penalty
Autohypnosis WIS yes no
Bluff CHA no no
Craft INT no no
Disable Device INT yes no
Disguise CHA no no
Escape Artist DEX no yes
Forgery INT no no
Gather Information CHA no no
Hide DEX no yes
Knowledge (psionics) INT yes no
Move Silently DEX no yes
Open Lock DEX yes no
Profession WIS yes no
Psicraft INT yes no
Sense Motive WIS no no
Sleight of Hand DEX yes yes

Spells for Cognition Thief

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