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Doomguide

(Faiths & Pantheons variant, p. 186)

Doomguides belong to an elite order of spellcasting warriors in service to the Judge of the Damned.

Requirements

Alignment: Lawful neutral

Skills: Diplomacy 5 ranks , Knowledge (the planes) 5 ranks

Feats: Extra Turning , Great Fortitude

Base Save Bonus: Will +4.
Spells: Ability to cast speak with dead as a divine spell.
Patron: Kelemvor.
Special: The character must have destroyed an undead of at least 5 HD, whether by using weapons, spells, or positive energy. He does not need to have done this alone.

The character must be proficient with the bastard sword.


Hit die

d6

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: A doomguide gains no weapon or armor proficiencies.

Spells per Day: At each doomguide level, the character gains new spells per day as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (such as an improved chance of turning undead—however, see the Kelemvor's Boon ability below). If the character had more than one divine spellcasting class before becoming a doomguide, the player must decide to which class to add each doomguide level for the purpose of determining spells per day and spells known.

Kelemvor's Boon: By grace of the Lord of the Dead, doomguides add their doomguide class levels to their cleric levels for purposes turning or destroying undead, both for the initial turning check and the turning damage roll.

Rite of the Passing (Su): As a standard action, a doomguide may touch a corpse to protect it from those who would seek to animate it. A dead creature for whom the ritual has been performed may not be animated in any way except the direct intervention of a deity. A doomguide may perform the rite of the passing upon one creature per doomguide level per day. Corpses of creatures with four or more Hit Dice more than the doomguide are immune to the ritual.

Converse with Dead (Ex): Beginning at 2nd level, the doomguide's study of the process of death has granted him the guile and understanding to coax additional information from corpses when using the speak with dead spell. Instead of the usual one question per two caster levels, doomguides may ask one question per caster level.

Bonus Feat: At 3rd, 6th, and 10th level, a doomguide may select a bonus feat from the following list: Divine Vengeance , Empower Turning , Extra Turning , Heighten Turning , and Quicken Turning.

Save Bonus (Ex): At 4th level, doomguides get a +4 bonus on saving throws against death effects and to saving throws to overcome a negative level. Upon reaching 8th level, a doomguide always makes his saving throw to overcome a negative level.

Bond of Fatal Touch (Su): The doomguide's devotion to Kelemvor and dedication to the teachings of the Lord of the Crystal Spire has helped him to establish certain supernatural links to Fatal Touch, Kelemvor's powerful bastard sword. These links manifest in the form of a pale green nimbus around the weapon, representing the ability of the doomguide to increase the power of weapons he wields.

The ability lasts for 1 round each time it is used, and can be invoked as a free action a number of times per day equal to the doomguide's Charisma bonus (minimum one). A doomguide must decide to use the ability before attacking, and if the attack misses that use is wasted.

At 5th level, the bond grants wielded weapons the ghost touch property. At 7th level, weapons wielded by the doomguide gain
both ghost touch and the undead bane properties. At 9th level, wielded weapons gain the ghost touch , undead bane , and disruption properties even if they are not bludgeoning weapons. The weapon's normal abilities still apply.

Ethereal Purge (Sp): At 8th level, once per day the doomguide may surround himself with a sphere of power with a radius of 5 feet per class level that forces all ethereal creatures in the area to manifest on or shift themselves to the Material Plane, as appropriate. For example, it forces ghosts to manifest, and ethereal filchers or creatures using an ethereal jaunt spell are forced into the Material Plane. Such creatures may attempt a Will save (DC 10 + 1/2 doomguide's class level + doomguide's Wisdom bonus) to resist this effect. Those who fail suffer the above effects and are prevented from returning to the Ethereal Plane for 1 minute per class level.

Kelemvor's Grace (Su): At 10th level, a doomguide gains complete immunity to energy drain and death effects. Furthermore, allies within 10 feet of him gain a +4 bonus on saving throws against death effects and to saving throws to overcome a negative level.

Advancement

Class Level BAB Fort Ref Will Special Spells per Day
1st +0 +2 +0 +2 Kelemvor's boon, rite of the passing +1 level of divine spellcasting class
2nd +1 +3 +0 +3 Converse with dead +1 level of divine spellcasting class
3rd +2 +3 +1 +3 Bonus feat +1 level of divine spellcasting class
4th +3 +4 +1 +4 Save bonus +1 level of divine spellcasting class
5th +3 +4 +1 +4 Bond of Fatal Touch (ghost touch) +1 level of divine spellcasting class
6th +4 +5 +2 +5 Bonus feat +1 level of divine spellcasting class
7th +5 +5 +2 +5 Bond of Fatal Touch (undead bane) +1 level of divine spellcasting class
8th +6 +6 +2 +6 Save bonus, ethereal purge +1 level of divine spellcasting class
9th +6 +6 +3 +6 Bond of Fatal Touch (disruption) +1 level of divine spellcasting class
10th +7 +7 +3 +7 Bonus feat, Kelemvor's grace +1 level of divine spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Heal WIS no no
Knowledge (arcana) INT yes no
Knowledge (nature) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Profession WIS yes no
Scry Int yes no
Spellcraft INT yes no

Spells for Doomguide

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