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Goldeye

(Faiths & Pantheons variant, p. 194)

Goldeyes are agents and promulgators of commercial intercourse, seeking to increase the wealth of their communities and realms by promoting the exchange of coins in trade.

Requirements

Alignment: Neutral

Skills: Appraise 4 ranks , Diplomacy 4 ranks , Innuendo 2 ranks

Feats: Alertness , Exotic Weapon Proficiency (nunchaku) , Skill Focus (Diplomacy)

Speak Language: Must know two human languages, each spoken in a region different from your home region.
Spells: Ability to cast 3rd-level divine spells.
Patron: Waukeen.
Special: The character must have acquired at least 5,000 gp worth of coins, gems, jewelry, and/or business investments (borrowing does not count toward this total).


Hit die

d8

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: A goldeye gains no weapon or armor proficiencies.

Spells per Day/Spells Known: At each goldeye level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on). If the character had more than one spellcasting class before becoming a goldeye, the
player must decide to which class to add each goldeye level for the purpose of determining spells
per day.

Bonus Language (Su): All goldeyes can speak Abyssal, a divine legacy of Waukeen's decade-long imprisonment by the demon prince Graz'zt.

Trade Pidgin (Su): Goldeyes don't let language barriers get in their way of doing business. By listening to an unfamiliar language for at least 1 minute and making a successful Wisdom check (DC 15), a goldeye can gain a basic (and temporary) understanding of that language. This familiarity with the language is enough to communicate simple concepts such as "attack," "danger," "friendship," "safe," "stop," "trade," and numbers up to 20, which usually suffices to allow the goldeye to bargain with the creature (if appropriate). Familiarity with the language lasts one day. The goldeye gets a +2
bonus to refamiliarize himself with a language he's learned in this manner in the past month.

Sense Thoughts (Su): By engaging a creature in conversation, a goldeye can become aware of its thoughts as if using a detect thoughts spell. The goldeye can use this ability for 1 minute per class level per day. A use of this ability that lasts less than 1 minute counts as 1 minute.

Hoard Defender (Ex): At 3rd level, a goldeye gains a +2 morale bonus on attacks, saves, and checks when he is defending a cache of his valuables (or a building or business he owns) worth at least 5,000 gp. This bonus also applies if the property is owned by the church of Waukeen. Items held or carried by the goldeye or another character do not count, the cache must be an unattended
object or objects.

Jack of All Trades (Ex): At 4th level, goldeyes get Jack of All Trades as a bonus feat.

Secret Cache (Su): At 5th level, goldeyes can create a single extradimensional storage space
that only they can access. The cache moves with the goldeye as if it were a belt pouch. Adding to or removing from the secret cache is a moveequivalent action. Like all extradimensional spaces, it cannot be accessed within an antimagic field, and a successful targeted dispel magic against the goldeye's clerical caster level causes it to be unreachable for 1d4 rounds. If the goldeye is killed, the items within the cache appear on his person.

Dragon's Eye (Ex): The goldeye gains a +4 bonus on all Appraise checks at 6th level. Furthermore, by studying a magic item for a full 8 hours and making a Spellcraft check (DC 20) he is able to determine its single most basic function as if using an identify spell, although there is no cost to using this ability.

Coinscry (Ex): At 7th level, a goldeye using the scrying spell doesn't need a divine focus for the spell, and can instead use any polished item made of precious metal, including plates, amulets, or even coins. Because it is more difficult to see when using a very small scrying device, using an amulet-sized item gives a —5 penalty on the Scry check and using a coin-sized item gives a —10 penalty on the Scry check.

Splendorous Attire (Su): At 8th level, goldeyes can magically robe themselves in fancy attire once per day. Attire created in this fashion is equivalent to that created by a rod of splendor. Goldeyes can also create a palatial tent once per tenday. Such pavilions are also identical to those created by a rod of splendor. Neither power conveys the Charisma bonus of a rod of splendor, however.

Coinshock (Sp): At 9th level, a goldeye may cast a maximized heat metal spell once per day. However, instead of dealing fire damage, the spell deals electricity damage. The goldeye can use this ability once per day and does not need to have the Maximize Spell feat to use it.

Hoardfind (Sp): By concentrating, a goldeye can locate metals or minerals within 30 feet as if using a rod of metal and mineral detection. She may activate this ability at will as a full-round action.

Advancement

Class Level BAB Fort Ref Will Special Spells per Day
1st +0 +2 +2 +0 Bonus language, Trade pidgin +1 level of existing class
2nd +1 +3 +3 +0 Sense thoughts +1 level of existing class
3rd +2 +3 +3 +1 Hoard defender +1 level of existing class
4th +3 +4 +4 +1 Jack of all trades +1 level of existing class
5th +3 +4 +4 +1 Secret cache +1 level of existing class
6th +4 +5 +5 +2 Dragon's eye +1 level of existing class
7th +5 +5 +5 +2 Coinscry +1 level of existing class
8th +6 +6 +6 +2 Splendorous attire +1 level of existing class
9th +6 +6 +6 +3 Coinshock +1 level of existing class
10th +7 +7 +7 +3 Hoardfind +1 level of existing class

Class skills

Skill name Key ability Trained only Armor check penalty
Appraise INT no no
Bluff CHA no no
Concentration CON no no
Diplomacy CHA no no
Forgery INT no no
Gather Information CHA no no
Innuendo Wis yes no
Intimidate CHA no no
Knowledge (geography) INT yes no
Knowledge (history) INT yes no
Knowledge (local) INT yes no
Knowledge (nobility and royalty) INT yes no
Knowledge (religion) INT yes no
Listen WIS no no
Open Lock DEX yes no
Profession WIS yes no
Read Lips Int yes no
Sense Motive WIS no no

Spells for Goldeye

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