Inaccurate?

Insidious Corruptor

(Drow of the Underdark variant, p. 83)

The insidious corruptor is a manipulator, a devious and sinister villain who lures individuals to their doom.

Requirements

Alignment: Any evil

Race: Drow

Skills: Bluff 9 ranks , Diplomacy 4 ranks , Sense Motive 4 ranks

Feats: Persuasive

Spells: Ability to cast dominate person.


Hit die

d6

Skill points

4 + Int

Class Features

Spellcasting: At each even-numbered level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming an insidious corruptor, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Claws of Influence (Su): At will, as a standard action, you can select a single living creature within 30 feet that you can see and that has an Intelligence score of at least 3. The target must succeed on a Will save (DC 10 + your class level + your Cha modifier) or become vulnerable to your coercions. You gain your class level as an insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks made against targets that fail their save against this ability.

At 1st level you can affect one target at a time. At 3rd level and every three levels thereafter, you gain an additional target. The claws of influence remain until you release the subject (a swift action) or until it is more than 30 feet away from you, at which point it is instantly freed from your influence.

Manipulate Senses (Su): As a swift action, you can alter the senses of a creature affected by claws of influence. You can grant an insight bonus or penalty, of any amount up to your class level, to its Listen, Search, and Spot checks for 1 minute.

Probe Thoughts (Sp): Starting at 2nd level, as a standard action you can violate the thoughts of any creature currently under the effect of claws of influence. This ability functions like the detect thoughts spell, except the target does not get a saving throw. You gain information as if you had spent 3 rounds in concentration. After you use this ability, the target becomes confused (as the confusion spell) for 1 round.

Manipulation (Su): At 3rd level, as an immediate action you can telepathically urge a single creature under the effect of claws of influence to take any of the following specific actions on its next turn.

Attack: The target creature uses a standard action to make a single attack.

Cast: The target creature casts a spell with a casting time of 1 standard action or less.

Move: The target creature spends a move action to move at a rate equal to his speed.

The target is free to make choices as to the target of its attack or spell, or where and how it moves. The target is under no compulsion to abide by your instructions. However, if the target chooses not to obey, it takes a -4 insight penalty on all attack rolls, weapon damage rolls, saving throws, and checks for 1 round.

Minion (Su): Beginning at 4th level, as a standard action you can select a single creature under the effect of claws of influence and affect it with a dominate monster spell for 1 round. As with the spell, if you force the target to do something against its nature, it can immediately make another saving throw against claws of influence with a +2 bonus to break free from this effect.

Swift Enchantment (Ex): Starting at 5th level, as an immediate action you can release a subject under the effect of claws of influence to cast an enchantment spell as a swift action.

Irresistible Charm (Ex): At 6th level, as a swift action you can release a subject under the effect of claws of influence to increase the save DC of the next enchantment (charm) spell you cast by an amount equal to your Charisma modifier (minimum +1).

Greater Manipulation (Su): Beginning at 7th level, you can issue commands to creatures under the sway of claws of influence with greater effect.

Attack: The target attacks another creature that you indicate. If it does, it gains a +4 bonus on attack rolls and damage rolls.

Cast: The target casts a spell at a target you indicate. If it does, the save DC increases by 2.

Move: The target moves where you indicate. If it does, it gains a +10 enhancement bonus to its speed for 1 round.

As with manipulation, subjects are not forced to abide by your directives. However, if they choose some other action, they do so under penalties prescribed by manipulation.

Greater Minions (Su): Starting at 8th level, as a standard action you can force any and all creatures under the effect of claws of influence to act as if under the influence of a dominate monster spell for 1 round. This ability otherwise functions as the minion ability.

Irresistible Compulsion (Ex): At 9th level, as a swift action you can release a subject under the effect of claws of influence to increase the save DC of the next enchantment (compulsion) spell you cast by an amount equal to your Charisma modifier minimum +1).

Master Manipulator (Su): At 10th level you can use claws of influence as a swift action. If you use it as a standard action, the save DC to resist it increases by 4.

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +0 +2 Claws of influence (1 target), manipulate senses
2nd +1 +0 +0 +3 Probe thoughts +1 level of existing spellcasting class
3rd +1 +1 +1 +3 Manipulation, claws of influence (2 targets)
4th +2 +1 +1 +4 Minion +1 level of existing spellcasting class
5th +2 +1 +1 +4 Swift enchantment
6th +3 +2 +2 +5 Irresistible charm, claws of influence (3 targets) +1 level of existing spellcasting class
7th +3 +2 +2 +5 Greater manipulation
8th +4 +2 +2 +6 Greater minion +1 level of existing spellcasting class
9th +4 +3 +3 +6 Irresistible compulsion, claws of influence (4 targets)
10th +5 +3 +3 +7 Master manipulator +1 level of existing spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Concentration CON no no
Diplomacy CHA no no
Disguise CHA no no
Forgery INT no no
Gather Information CHA no no
Intimidate CHA no no
Knowledge (arcana) INT yes no
Knowledge (local) INT yes no
Listen WIS no no
Search INT no no
Sense Motive WIS no no
Spellcraft INT yes no
Spot WIS no no

Spells for Insidious Corruptor

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