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Knight of the Rose

(Dragonlance Campaign Setting variant, p. 59)

The Knights of the Rose are the highest tier of the Solamnic Knights.

Requirements

Base Attack Bonus: +8

Alignment: Lawful Good

Skills: Diplomacy 8 ranks , Knowledge (nobility and royalty) 8 ranks , Ride 8 ranks

Feats: Endurance , Honor bound , Leadership , Mounted Combat

Special: Knightly Courage Crown Knight class ability. Aura of Courage Sword Knight ability. Ability to cast 2nd-level divine spells.

Knightly Virtue: A character must be a Knight of the Sword in good standing before he can petition the Order of the Rose to be accepted into that body. During his time as a Knight of the Sword, the candidate must demonstrate his virtue and his adherence to the Oath and the Measure. Before he can apply to a Knightly Council for acceptance into the Order of the Rose, he must have accomplished all the following, and be able to present witnesses to attest to his performance:

  • A journey of 500 miles or more in length and 30 days or more in time.
  • One test of the knight's wisdom.
  • Three tests of his generosity.
  • Three tests of his compassion.
  • Single combat with a worthy evil opponent (whose Challenge Rating is equal to or greater than the Knight's character level).

When he feels he is ready, the knight is presented before a Knightly Council and there the tales of his deeds are told. The candidate is accepted as a Knight of the Rose if the tales are acceptable to the entire council. If no lawful council can be convened, then the matter is set aside until such a council can be convened. Any knight candidate who feels that he has been unjustly found wanting in his deed and tale may take the matter before the presiding council of the knights.


Hit die

d10

Skill points

2 + Int

Class Features

Spells per Day/Spells Known: At each level, the Knight of the Rose gains new spells per day (and spells known, if applicable) as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning to destroying undead, bonus feats, and so on). If the character had more than one divine spellcasting class before becoming a Knight of the Rose, the player must decide to which class to add each Knight of the Rose level for the purpose of determining spells per day. Rose Knights receive their divine powers from Kiri-Jolith.

Rallying Cry (Su): The Rose Knight may, as a free action, utter a powerful shout that causes all allies within 6 feet to gain a +1 morale bonus on their next attack roll and increases their base speed by 5 feet on their next action. Rallying cry is a mind-affecting ability that may be used up to three times per day. It affects only allies who can hear the Knight of the Rose's cry.

Detect Evil (Sp): At will, the Knight of the Rose can detect evil. This ability duplicates the effects of the spell detect evil.

Aura of Good (Ex): The power of a Knight of the Rose's aura of good (see the detect good spell) is equal to his class level plus his cleric or mystic level (if any) plus his Knight of the Sword levels.

Inspire Courage (Su): At 2nd level, a Knight of the Rose can inspire courage is his allies (including himself) twice per day, bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the Rose Knight speak. The effect lasts as long as the ally hears the Rose Knight continue to speak and for 5 rounds thereafter. While speaking, the Rose Knight can fight but cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magical items by magic words (such as wands). Affected allies gain a +2 morale bonus on saving throws against charm and fear effects and a +2 morale bonus on attack and weapon damage rolls. At 5th level, and again at 8th level, this bonus increases by +1 and the knight can use the ability one additional time per day. Inspire courage is a mind-affecting ability.

Leadership Bonus: At 3rd level, the Rose Knight gains a +1 bonus to his Leadership score. This bonus increases to +2 at 7th level. This stacks with all other bonuses to Leadership, such as the bonus for being lawful and any bonus derived from the knight's personal reputation.

Divine Grace (Su): A 3rd-level Knight of the Rose applies his charisma modifier (if positive) as a bonus on all saving throws. This ability does not stack with any similar ability.

Inspire Greatness (Su): A 4th-level Knight of the Rose can inspire greatness in a single willing ally within 30 feet, granting extra fighting capability. For every three levels the knight attains beyond 4th, he can inspire greatness in one additional creature. Each use of this ability counts against the knight's daily uses of his inspire courage ability. To inspire greatness, the knight must speak (as with the inspire courage ability) and the creature must hear the knight speak. The effect lasts for as long as the ally hears the knight continue to speak and for 5 rounds thereafter. A creature inspired with greatness gains temporary hit points equal to two d10 Hit Dice (apply the target's Constitution modfifier, if any, to these bonus Hit Dice), a +2 competence bonus on attacks, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining effects such as the sleep spell. The knight may inspire Greatness in himself. Inspire greatness is a mind-affecting ability.

Turn Undead (Su): A Knight of the Rose adds his level -3 to his effective cleric level (including his Knight of the Sword level -1 and any cleric levels he possesses) when turning undead.

Wisdom of the Measure (Ex): At 6th level, the Rose Knight may attempt to use his extensive knowledge of the Solamnic Measure to give him guidance. Twice per day, the Rose Knight may make a DC 15 Knowledge (nobility and royalty) check. Success grants the Rose Knight knowledge equivalent to tan augury spell cast by a cleric of equal level. The knowledge granted by this ability is always in the form of a historical anecdote, proverb, or law written in the Measure.

Final Stand (Su): Once per day, a 9th-level Rose Knight can inspire troops to a heroic effort, temporarily increasing their vitality. All allies within 10 feet of the knight gain 2d10 temporary hit points. This ability affects a number of creatures equal to the knight's class level + his Charisma modifier and lasts an equal number of rounds.

Knighthood's Flower (Su): A 10th level Knight of the Rose is the living embodiment of all that the Knights of Solamnia stand for: honor, wisdom and justice. He gains complete immunity to compulsion effects (except harmless effects, such as aid). In addition, once per day, the knight can call upon the wisdom inherent in the Measure to grant himself the benefit of the foresight spell for a duration of 100 minutes. The knight can only gain foresight regarding himself, not another creature. Thus, while this effect is active, the knight cannot be surprised or flat-footed, and gains a +2 insight bonus to AC and on Reflex saves.

Advancement

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells Per Day
1st +1 +2 +0 +2 Rallying cry, detect evil, aura of good +1 level of existing class
2st +2 +3 +0 +3 Inspire courage (+2, 2/day) +1 level of existing class
3st +3 +3 +1 +3 Leadership bonus +1, divine grace +1 level of existing class
4st +4 +4 +1 +4 Inspire greatness, turn undead +1 level of existing class
5st +5 +4 +1 +4 Inspire courage (+3, 3/day) +1 level of existing class
6st +6 +5 +2 +5 Wisdom of the Measure +1 level of existing class
7st +7 +5 +2 +5 Leadership bonus +2 +1 level of existing class
8st +8 +6 +2 +6 Inspire Courage (+4, 4/day) +1 level of existing class
9st +9 +6 +3 +6 Final stand +1 level of existing class
10st +10 +7 +3 +7 Knighthood's flower +1 level of existing class

Class skills

Skill name Key ability Trained only Armor check penalty
Craft INT no no
Diplomacy CHA no no
Intimidate CHA no no
Knowledge (nobility and royalty) INT yes no
Knowledge (religion) INT yes no
Profession WIS yes no
Ride DEX no no

Spells for Knight of the Rose

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