Inaccurate?

Magical Trickster

(Complete Scoundrel variant, p. 45)

Relying as much on her wits as on her spellcasting prowess, the magical trickster can sacrifice her spellcasting ability to gain even greater access to skill tricks.

Requirements

Feats: Any one metamagic feat.
Spellcasting: Ability to cast 3rd-level spells.
Skill Tricks: Any two.


Hit die

d6

Skill points

4 + Int

Class Features

Spellcasting: At each level after 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a magical trickster, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Bonus Trick: At 1st level, and again at 3rd level, you gain a bonus skill trick for which you meet the prerequisite. These bonus tricks do not cost skill points and do not count against your maximum number of skill tricks available.

Spontaneous Trickster (Su): You can channel magical potential into using skill tricks more often, effectively "recharging" them. As a swift action, you can "lose" any spell slot or prepared spell of 1st level or higher to perform a trick that you have already used in the encounter.

Bonus Metamagic Feat: At 2nd level, you gain a bonus metamagic feat for which you meet the prerequisite.

Metamagic Trick (Ex): Beginning at 3rd level, you understand how to apply the principle of tricks to your spellcasting. Once per day you can apply the effect of any one metamagic feat you know to a spell as you cast it without altering the spell's effective level. The spell slot adjustment of the metamagic feat can't exceed four.

Tricky Magic (Ex): At 3rd level, you have mastered incorporating tricks into your spellcasting routines. On any round that you perform a skill trick, the save DC of the next spell you cast that round is increased by 1.

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +0 +2 Bonus trick, spontaneous trickster
2nd +1 +0 +0 +3 Bonus metamagic feat +1 level of existing spellcasting class
3rd +1 +1 +1 +3 Bonus trick, metamagic trick, tricky magic +1 level of existing spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Climb STR no yes
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Jump STR no yes
Knowledge (arcana) INT yes no
Knowledge (religion) INT yes no
Profession WIS yes no
Spellcraft INT yes no
Tumble DEX yes yes
Use Rope DEX no no

Spells for Magical Trickster

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