Inaccurate?

Psibond Agent

(Complete Scoundrel variant, p. 60)

A psibond agent sees through the eyes of others, gently guiding (or in some cases forcefully commanding) her puppet to go places she could never enter herself.

Requirements

Skills: Gather Information 8 ranks , Sense Motive 4 ranks

Languages: Any three.
Psionics: Power point reserve of at least 1.
Special: Sneak attack +1d6.


Hit die

d6

Skill points

6 + Int

Class Features

Psibond (Su): As a member of this class, you know how to create a mental link between yourself and a subject. You must be psionically focused to forge the psibond, but afterward you can expend your focus as needed to use other abilities. Establishing a psibond requires a standard action, and an unwilling subject is allowed a Will save (DC 10 + your psibond agent level + your Cha modifier) to resist. Once established, a psibond lasts as long as you concentrate, up to a maximum of 1 minute per class level. The maximum range at which a psibond can be established is 100 feet, but once in place it persists even if the subject moves out of this range (the psibond is suppressed, but not broken, while the subject is on a different plane). A psibond grants you various options for gathering information or controlling the subject, based on your class level.

Forced Sense Link: At 1st level, you can use a swift action to perceive what the subject perceives using its sight, hearing, taste, or smell. This sense link lasts until you take another swift action to end it, or until the psibond's duration ends. Only one sense is linked, and you cannot switch between senses with the same psibond. You make any skill checks involving senses, such as Spot or Listen, as if you were the subject (using that individual's skill modifiers), and as if you were in the subject's location. You lose your Dexterity bonus to AC while directly sensing what the subject senses. This ability otherwise works like the forced sense link power (Expanded Psionics Handbook 131).

Nudge: Beginning at 2nd level, you can subtly influence the subject of your psibond. As an immediate action, you can implant a subtle suggestion about which course of action the subject takes if presented with a choice. You cannot communicate any specific action to your subject; you can only nudge it toward a specific choice. For example, if your subject is offered a choice of shifts for the night watch, you can suggest which one to take. No saving throw applies against this effect, but if the suggested action presents any obvious danger to the subject, your nudge fails; the psibond isn't broken. You can't implant the same nonverbal suggestion more than once during the same psibond.

Empathy: At 4th level, you can detect the surface emotions of the subject of your psibond as a free action. You also gain a +2 insight bonus on any Bluff, Diplomacy, Intimidate, or Sense Motive check made against that subject as long as the psibond is in place.

Suggestion: Beginning at 6th level, you can use a swift action to use suggestion (as the spell) on the subject of your psibond. The subject is allowed a Will save (DC 13 + your Cha modifier) to resist the effect. You can't use this ability more than once during the same psibond.

False Sensory Input: At 8th level, you gain a limited ability to falsify one of the senses of your psibond's subject. This requires a swift action to activate or maintain each round, and otherwise works like the false sensory input power (Expanded Psionics Handbook 106), though no save is allowed.

Dominate: At 10th level, you gain the ability to fully control the subject of your psibond. This works like the dominate monster spell (PH 224) and requires a standard action to activate. The subject is allowed a Will save (DC 19 + your Cha modifier) to resist the effect. If you successfully dominate the subject, the effect lasts for 1 hour. Using this ability automatically ends your psibond with the subject, regardless of whether it succeeds on the save.

Sneak Attack (Ex): Beginning at 3rd level, you deal an extra 1d6 points of damage when flanking an opponent or any time the target would be denied its Dexterity bonus. See the rogue class feature, PH 50. The extra damage dealt increases to 2d6 at 6th level and to 3d6 at 9th level. If you get a sneak attack bonus from another source (such as rogue levels), the bonuses on damage stack.

Lingering Psibond (Su): When you attain 5th level, your psibond becomes more powerful. Your psibond remains in place for 1 round after you cease concentrating. If you resume concentration in the next round, you retain the psibond's effect as if you had never stopped concentrating.

Double Psibond (Su): At 7th level, you learn the secret of maintaining two psibonds simultaneously. Each psibond must be established separately against a different subject, but your concentration maintains both links equally well. Using any special abilities through the links must be done separately (for example, establishing a forced sense link requires a separate swift action for each subject).

Advancement

Level BAB Fort Ref Will Special
1st +0 +0 +2 +0 Psibond (forced sense link)
2nd +1 +0 +3 +0 Psibond (nudge)
3rd +2 +1 +3 +1 Sneak attack +1d6
4th +3 +1 +4 +1 Psibond (empathy)
5th +3 +1 +4 +1 Lingering psibond
6th +4 +2 +5 +2 Psibond (suggestion), sneak attack +2d6
7th +5 +2 +5 +2 Double psibond
8th +6 +2 +6 +2 Psibond (false sensory input)
9th +6 +3 +6 +3 Sneak attack +3d6
10th +7 +3 +7 +3 Psibond (dominate)

Class skills

Skill name Key ability Trained only Armor check penalty
Appraise INT no no
Balance DEX no yes
Bluff CHA no no
Climb STR no yes
Concentration CON no no
Craft INT no no
Decipher Script INT yes no
Diplomacy CHA no no
Disable Device INT yes no
Disguise CHA no no
Escape Artist DEX no yes
Forgery INT no no
Gather Information CHA no no
Hide DEX no yes
Intimidate CHA no no
Jump STR no yes
Knowledge (local) INT yes no
Listen WIS no no
Move Silently DEX no yes
Open Lock DEX yes no
Perform CHA no no
Profession WIS yes no
Search INT no no
Sense Motive WIS no no
Sleight of Hand DEX yes yes
Speak Language None yes no
Spot WIS no no
Swim STR no yes
Tumble DEX yes yes
Use Psionic Device CHA yes no
Use Rope DEX no no

Spells for Psibond Agent

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