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Soulguard

(Fiendish Codex II: Tyrants of the Nine Hells variant, p. 95)

Soulguards openly oppose fiendish practices and go to great lengths to protect those beset by the power of Baator.

Requirements

Alignment: Lawful good or lawful neutral

Skills: Intimidate 4 ranks , Knowledge (religion) 9 ranks , Knowledge (the planes) 4 ranks

Feats: Iron Will

Language: Infernal
Spellcasting: Ability to cast 1st-level divine spells


Hit die

d8

Skill points

4 + Int

Class Features

Spellcasting: At each level above 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a soulguard, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Pierce Deception (Sp): You gain the ability to channel your spell power to pierce all deceptions. For a number of times per day equal to your Wisdom modifier (minimum one), as a standard action, you can sacrifice a prepared spell or spell slot to use true seeing, as the spell (no material component needed). This effect lasts for a number of rounds equal to the level of the spell sacrificed, and you can target only yourself with this spell-like ability. The caster level equals your caster level.

Divine Rebuke (Su): Starting at 2nd level, as a swift action, you can sacrifice a spell slot or a prepared spell to rebuke an evil outsider within 30 feet. The outsider must succeed on a Will save (DC 10 + level of the spell sacrificed + your Cha modifier) or cower for a number of rounds equal to the spell slot of the spell sacrificed. The effect ends if the fiend is attacked.

Immunity to Charm (Ex): At 2nd level, you gain immunity to enchantment (charm) spells and effects.

Dispel Evil (Sp): Beginning at 3rd level, you can use a dispel evil effect once per day. Your caster level equals your divine caster level. The save DC is Charisma-based. (See the spell, PH 222.)

At 6th level, you can use this ability twice per day. At 9th level, you can use this ability three times per day.

Absolution (Sp): Starting at 4th level, you gain the ability to use atonement once per day as a spell-like ability.

Alternatively, if you are using the corruption mechanics from this book, you can purify a creature to redeem it from evil. Only a creature that desires absolution can be affected. Furthermore, any gains (monetary, political, personal, and so on) a creature has attained through evil acts must be abandoned. If the target creature has 3 or fewer corruption points, they are all removed. If the creature has 4 or more corruption points, you can reduce the total by 1. A single creature cannot receive the benefit of absolution more than once unless the DM permits it for exceptional story-driven reasons. For more information on corruption, see page 30.

Immunity to Compulsion (Ex): At 5th level, you gain immunity to enchantment (compulsion) spells and effects.

Purging Radiance (Su): At 7th level and higher, you can spend a daily use of your turn undead ability to deal damage to nearby fiends. As a standard action, the area around you fills with a pure, holy energy that deals 1d6 points of damage per class level to evil outsiders within 30 feet. This ability does not provoke attacks of opportunity. If you do not have the turn undead ability, this ability has no effect.

Resistance Aura (Su): From 8th level on, you and all allies within 20 feet of you gain a +2 bonus on saving throws against spells and effects generated by evil outsiders.

Dimensional Anchor (Su): At 10th level, your presence blocks the teleportation abilities of evil outsiders. No evil outsider can use a teleportation spell or effect while within 20 feet of you.

Multiclass Note: A paladin who becomes a soulguard can continue advancing as a paladin.

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +2 +0 +2 Pierce deception
2nd +1 +3 +0 +3 Divine rebuke, immunity to charm +1 level of existing divine spellcasting class
3rd +2 +3 +1 +3 Dispel evil 1/day +1 level of existing divine spellcasting class
4th +3 +4 +1 +4 Absolution +1 level of existing divine spellcasting class
5th +3 +4 +1 +4 Immunity to compulsion +1 level of existing divine spellcasting class
6th +4 +5 +2 +5 Dispel evil 2/day +1 level of existing divine spellcasting class
7th +5 +5 +2 +5 Purging radiance +1 level of existing divine spellcasting class
8th +6 +6 +2 +6 Resistance aura +1 level of existing divine spellcasting class
9th +6 +6 +3 +6 Dispel evil 3/day +1 level of existing divine spellcasting class
10th +7 +7 +3 +7 Dimensional anchor +1 level of existing divine spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Decipher Script INT yes no
Diplomacy CHA no no
Gather Information CHA no no
Intimidate CHA no no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Sense Motive WIS no no
Spellcraft INT yes no

Spells for Soulguard

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