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Spellfire Hierophant

(Player's Guide to Faerûn variant, p. 133)

While many characters may call themselves master of spellfire—the raw energy of the Weave—such individuals are mear students compared to the spellfire heirophant. This master of the Weave learns new methods of controlling and shaping spellfire that lesser mortals barely comprehend.

Requirements

Skills: Concentration 24 ranks , Knowledge (arcana) 12 ranks , Spellcraft 12 ranks

Feats: Endurance , Epic Spellfire Wielder , Spellfire Wielder , Weapon Focus (spellfire)


Hit die

d4

Skill points

2 + Int

Class Features

All of the following are class features of the spellfire hierophant prestige class.

Weapon and armor Proficiency: Spellfire hierophants gain no proficiency with any weapon, armor, or shield. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Slight of Hand, Tumble, and double the normal armor check penalty applies to Swim checks.

Greater Charged Item Drain (Sp) A spellfire hierophant can drain a number of charges from a touched charged item (including single-use items such as potions or scrolls) and convert that energy into stored spellfire energy levels. She can also drain a number of charges equal to her Charisma bonus (minimum 1), but she can't drain more charges than the item has remaining (Each spell on a scroll counts as 1 charge.) A fully drained item has no magical properties—a potion becomes water, and a scroll become blank paper. A creature holding or carrying such an item may attempt a Will save (DC 20 + 1/2 spellfire hierophant level + spellfire hierophant's Cha modifier) to prevent the item from being drained.

Ranged Healing (Su): At 2nd level, the spellfire hierophant can release stored spellfire energy levels to heal at a range of up to 25 feet +5 feet per two caster levels. Using this ability requires a successful ranged touch attack. The amount of healing is normal for the character (either 2 points per spellfire energy level expended, or 1d4+1 points per spellfire energy level expended if the character has the improved healing class feature of the spellfire channeler).

Haste (Su): Once per day, a spellfire hierophant of 3rd level or higher can expend spellfire energy levels to accelerate her actions, just as if she had cast haste on herself. She must decide how many levels to spend upon activation of the ability. Each spellfire energy level she spends allows her to function as though affected by a haste spell for 1 round, and she sparkles with light while this ability is in effect. The spellfire hierophant can use this ability twice per day at 6th level and three times per day at 9th level.

Bonus Feats: At 4th level and again at 8th level, the spellfire hierophant gains a bonus feat selected from the following list: Energy Resistance, Epic Skill Focus (Concentration), Epic Spellfire Wielder, Epic Toughness, Epic Weapon Focus (spellfire), Exceptional Deflection 1, Fast Healing, Infinite Deflection, Reflect Arrows 1. She must meet all of a feat's prerequisites in order to select it, except as noted below.
1 The spellfire hierophant can ignore the prerequisite of Improved Unarmed Strike for these feats.

Greater Permanent Item Drain (Sp): At 5th level, a spellfire hierophant can drain power from permanent magic items by touch as a standard action. An item that creates a spell effect (such as boots of speed) loses that function for 24 hours, and the spellfire hierophant gains spellfire energy levels equal to the item's caster level. A creature holding or carrying such an item may attempt a Will save (DC 20 + 1/2 spellfire hierophant level + spellfire hierophant's Cha modifier) to prevent the item from being drained. If all of an item's permanent abilities are drained, it is still a magic item for the purpose of making saving throws when damaged, and so on.

Spellfire Reserve (Ex): At 7th level, the spellfire hierophant learns how to store spellfire energy levels in deep reserve. These energy levels don't count as part of her normal storage capacity, but they also can't be used to power spellfire effects without first calling them out of reserve. Spellfire energy levels in reserve don't detect as magical, so a spellfire hierophant's true nature cannot be determined by detecting them. Placing any number of stored spellfire energy levels in reserve requires a full-round action, as does calling any number out of reserge into normal storage capacity. The spellfire hierophant can hold a number of spellfire energy levels to her spellfire hierophant level plus her Constitution bonus (if any) in reserve.

Spellfire Burst (Su): At 10th level, the spellfire hierophant can substitute a spellfire burst for a normal spellfire blast. The range remains the same, but instead of requiring a touch attack, the spellfire energy explodes in a 5-foot radius burst at the target point, dealing appropriate damage to all creatures in the area. Each affected creature may attempt a Reflex save (DC 20 + 1/2 spellfire hierophant level + spellfire Hierophant's Cha modifier) to halve the damage. The character can substitute burst for as many blasts as she would normally fire in a round, but she can use the ability for only 1 round per day. For every 5 levels gained thereafter, the spellfire hierophant can use this ability for 1 additional round per day (2 rounds at 14th, 3 rounds at 20th, and so on.)

If the character also has the maelstrom of fire class feature of the spellfire channeler, the area of the burst is a 10-foot radius.

Advancement

Level Special
1st Greater charged item drain
2nd Ranged healing
3rd Haste 1/day
4th Bonus feat
5th Greater permanent item drain
6th Haste 2/day
7th Spellfire reserve
8th Bonus feat
9th Haste 3/day
10th Spellfire burst 1/day

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Concentration CON no no
Craft INT no no
Disguise CHA no no
Heal WIS no no
Intimidate CHA no no
Knowledge (arcana) INT yes no
Profession WIS yes no
Sense Motive WIS no no
Spellcraft INT yes no
Survival WIS no no

Spells for Spellfire Hierophant

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